Dimensional Clash: The Invisible Hand [CHAR]

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Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Mon Sep 14, 2015 5:54 pm

Just going to put these up in case traffic starts getting better.

Name: Cordelia
Sex (if any): Female
Height (you can approximate): 5'11"
Weight (you can approximate): 132.5 lbs
Description/Picture:
Universe: Fire Emblem
Abilities: Cordelia has a Pegasus mount upon which she flies, allowing her to soar high overhead. She is a swift flier, and skilled with the lance. She is equipped with a Steel Lance and a Javelin, as well as a Vulnerary to heal her wounds if she is hurt. On the ground, however, she is a poor runner. Cordelia might be armored, but airborne she is weak to getting sniped by bows and struck by wind magic.
Bio: Cordelia is a member of Ylisse's Pegasus Knights, and is a childhood friend of Sumia. Her duty is to protect the royal family, though she also guides Sumia when the latter is in trouble.

Cordelia was fighting off Plegian forces in the capital with the rest of her Pegasus Knight squad. However seeing how they were all doomed, her senior squad members sent her away to warn Phila, Emmeryn, and the Shepherds; as well as to preserve their legacy. Due to their sacrifice, Cordelia was the only one to survive. When Emmeryn decides to go back to Ylisse to parley with Gangrel, Cordelia volunteers to accompany them back to Ylisse; however, Phila orders her to stay with Chrom and his army, which she reluctantly agrees to.

In Paralogue 10, Chrom's army arrives at a castle to reclaim stolen goods from a band of thieves led by an ex-Valmese general. Among the band of thieves is a young girl, Severa. If Cordelia speaks to her, Severa immediately recognizes her, though Cordelia does not know her. She tells her to either stay out of her way or else she will have to cut her down for Chrom's sake. Severa angrily responds that she seems to care about Chrom only and that the only thing she wants to do at that time was to speak with Holland, a man working for the thieves. Cordelia and the others help Severa infiltrate the base and talk to Holland while defeating the thieves inside. After the battle, Cordelia thanks her for helping out. Severa tells her that she only fought to reclaim something important that Nelson stole: a ring. Cordelia takes a closer look at the ring, notices that it matches her wedding ring, and realizes that Severa is her future daughter. Severa asks her why she had to die as she assumed that she fought to protect Chrom when she said that she fought for "something that mattered". However, Cordelia believes that Severa is who she fought and died for. Severa cries onto her mother, happy to be reunited with her. Cordelia promises not to leave her this time and Severa joins the army.

After the war, if Cordelia remains unmarried, she continued her service as a pegasus knight and became a figurehead to all Ylissean warriors. Some say it was because of her unrequited love for someone, though she never stated who that person is.

In her supports with the Avatar, she feels remorseful that her squad gave up their lives for her, however she decides to live and fight on in their memory. It is revealed in her supports with Stahl that she plays the harp, and one day hopes to be as good as Phila was. In her support with Severa, she reveals that she became a Pegasus Knight because she is a poor runner.

Cordelia in Roster Rescue and Summer Scramble, and Severa in Hot-Spring Scramble, reveals that she has a small bust and is quite embarrassed by this fact. She prefers to keep her breastplate on to hide this fact.

Unlike Sumia, who is considered a klutz, Cordelia is considered to be a genius who can do most things flawlessly, though she hates being referred to as such. She is aware of her prodigious talents and as a result is seen as a prideful individual. She holds feelings for Chrom, but hides them as she believes the relationship would be impossible. This is reflected in the game with Chrom and Cordelia being unable to support one another. Because of this characteristic, the game developers liken her to Catria, who had an unrequited love for Marth. Based on her supports, she is not satisfied with the term "average", as she aims to be perfect in mastering her skills. Her perfectionism caused many of the other Pegasus Knights to dislike her, believing that she looked down on them. She sighs the most in the army. Her birthday is July 7th.
Alignment: Lawful Good
Link: http://fireemblem.wikia.com/wiki/Cordelia

Name: Scraps, the Patchwork Girl of Oz
Sex (if any): Female
Height (you can approximate): 4'8"
Weight (you can approximate): 32.5 lbs
Description/Picture:
Scraps, the Patchwork Girl, has a myriad of colors stitched together to form her cotton-stuffed figure. Her ears are hammered from gold, and her irises are silver buttons sewn to her white-patched eyes using black thread. Her hair is made of brown yarn.
Universe: L. Frank Baum's Oz series
Abilities: For a living ragdoll, Scraps is quite athletic and somewhat dexterous despite being stuffed with cotton. Brave and witty, Scraps has the courage and cleverness to get by despite being stuffed with fluff and all sewn-together. The Powder of Life had made her sprightly, energetic, and quite durable, though she has neither nerve endings nor a heart ("but who needs one, anyway?" Scraps says with a scoff).
Bio: The Patchwork Girl was originally made by Margolotte, the Munchkin wife of Dr. Pipt, to be a servant girl. The patchwork quilt had been made by her grandmother, and never used as it wasn't all blue; Marglotte thought it was an excellent choice as it would keep her future servant from thinking herself very beautiful. She made the doll with great care while her husband spent six years creating the Powder of Life to make her live. She intended to give the girl only a few brains - obedience, truth, amiability and a little cleverness. Ojo, who was visiting the magician with his Unc Nunkie, felt that this was unfair and gave Scraps all of the kinds of brains the magician kept. As a result, Scraps has courage, learning, judgment, ingenuity, self reliance, poesy, and a double dose of cleverness in addition to the amiability, obedience, and truth. Unfortunately Ojo did not get the balance exactly right, so she seems a bit crazy to those around her. She was named "Scraps" by the Glass Cat, although Margolotte wanted to name her "Angeline".

When she was brought to life, she flung out an arm, knocking the Powder of Life from the magician's hand. Unc Nunkie and Margolotte both jumped, and accidentally knocked the Liquid of Petrifaction onto themselves; they were both turned into marble. There was no Powder of Life left; it had all spilled onto a phonograph, and it would take six years to make a new batch. Ojo, Scraps, and Bungle set out across Oz to collect the ingredients for a remedy to the Liquid of Petrifaction which could bring Unc Nunkie and Margolotte back to life. They met the Woozy and the Shaggy Man on their way to the Emerald City.

Along the way, Scraps and the Scarecrow met for the first time. Both were very impressed with each other. The Guardian of the Gates was also impressed, and wrote a song in her honor called "The Speckled Alligator".

Scraps accompanied Ojo as he continued his quest, joined by Dorothy Gale and the Scarecrow. They resolved a war between the Hoppers and Horners and met the Tin Woodman before returning to the Emerald City where Scraps was set free from servitude to her creators.
Alignment: Neutral Good
Link: https://en.wikipedia.org/wiki/Patchwork_Girl

Name: Heartless
Size of group: As many as there are hearts that have been taken by the darkness.
Description/Picture: The emblem of the Heartless. The Heartless themselves vary by appearance.
Universe: Disney->Kingdom Hearts
Abilities/Equipment: Varies. Heartless have a myriad of unique, and very dangerous, abilities.
History: The Heartless are twisted creatures created from hearts that have been separated from their bodies. Particularly strong Heartless are formed from those who have strong hearts, such as Sora, whose Heartless became Sora's Heartless. Heartless are devoid of emotion. Throughout the Kingdom Hearts series of video games, the Heartless have been sent by the villains to infest many of the Disney worlds, in order for Ansem, Seeker of Darkness to take Kingdom Hearts.
There are two types of Heartless: pureblood and emblem. Purebloods are made from the essence of the heart itself, while emblems are made by tying the heart to a body.
The Heartless seek to devour the hearts of worlds, thus plunging them into darkness.
Alignment: Evil
Link: http://www.khwiki.net/Heartless

Name: Maleficent
Sex (if any): Female
Height (you can approximate): 6'2"
Weight (you can approximate): Undetermined
Description/Picture:  
Universe: Disney->Sleeping Beauty
Abilities: Dark magic, the most powerful and dangerous form of magic there is. However, because of her seriousness, she lost her Toon physics.
Bio: Maleficent is the evil fairy from Sleeping Beauty. She is the self-proclaimed "Mistress of All Evil." She hates her good sisters, and attempted to cast a spell upon the child they blessed in order to kill her on her sixteenth birthday. (Some sweet sixteenth for poor Aurora.) When the girl just fell asleep when she pricked her finger on the spinning wheel, Maleficent created a wall of vines to surround the castle and prevent anybody from waking her up. She was defeated by Prince Philip, who threw a sword at her while she was in dragon form. But she has returned...
Alignment: Chaotic Evil
Link: http://en.wikipedia.org/wiki/Maleficent

Name: Nobodies
Size of group: As many as there are husks of those whose Hearts have been rent.
Description/Picture:
Universe: Kingdom Hearts
Abilities/Equipment: Full list of units available in the link.
History: Nobodies are born when a Heart is swallowed by darkness and becomes a Heartless. They are the remaining parts left behind by the heart: the body, giving a Nobody form, and the soul, giving the Nobody life. However, only those with a strong will, such as Sora, are actually able to continue on as Nobodies. Those with the strongest wills manage to retain human forms (under special circumstances, the Nobody is formed with some slight changes in appearance), while the rest possess malformed, somewhat monstrous, barely humanoid appearances, such as with Creepers and Dusks. Nobodies become more humanoid the stronger their will.
All Nobodies vanish from the Realm of Light upon their creation at the loss of a heart and the creation of a Heartless. They are born in a world in-between the Realms of Light and Darkness, such as Twilight Town or Castle Oblivion. However, because of this and their lack of hearts, they are shunned by both Light and Darkness, and do not truly exist.
Because of their missing hearts, Nobodies are said to be incapable of feeling emotions by every credible source. Some humanoid Nobodies pretend to possess emotions, fooling others as well as themselves. On the other hand, Nobodies manage to keep their memories of their former lives, but unusual Nobodies lack memories of their former selves. Through these memories, Nobodies are able to remember what it was like to have emotions, thus allowing them to respond correctly to specific situations. Despite their lack of emotions, Nobodies are able to think for themselves and attack with definite planning (as opposed to the Heartless, which are mindless and function on pure animal instinct). Nobodies also seem to be able to experience physical sensations, such as pain, as they negatively react to taking damage, and Naminé passed out from the pain of being impaled on Marluxia's thorns (this was seen only in the Chain of Memories manga). The Kingdom Hearts: Chain of Memories manga and several other media forms provide an alternative view, saying that they do have emotions, but are plagued by a feeling of uncertainty and emptiness due to not having hearts. The manga further displays this "plagued" feeling by showing the members engaging in tasks like jigsaw puzzles, cooking, and reading to try to fill their emptiness.
Although never stated, the events of the Battle of the 1000 Heartless implied that Nobodies are stronger than Heartless, since the Nobodies were able to easily overpower the Heartless. At the very least, they are just as powerful, and the fact that they are much more intelligent than Heartless only heightens the threat that they pose.
However, it seems that unusual Nobodies (like Roxas and Naminé) possess true emotions. Roxas and Naminé were born without any memories of their past lives due to the unusual nature of their births, and thus had no basis for any pretend emotions. Additionally, they co-existed with their original selves (Sora, the Keyblade Wielder of the Realm of Light and Kairi, a Princess of Heart, respectively) and held half of their essence within them, thus making them more human than other Nobodies. Although Axel denies the idea of feeling emotions, he shares a bond with Roxas and claims that Roxas makes him "almost feel like he has a heart" and has acted on his feelings of friendship a number of times.
When defeated, Nobodies are dragged into darkness; however, when a person's Heartless and Nobody both are defeated, that person is restored to their original, complete form, with their memories from their time as a Nobody intact. Lea, Ienzo, Dilan, and Aeleus all return to their human forms after their Nobodies are defeated; presumably their Heartless had been defeated at an earlier point.
It is implied more than once that high-ranking Nobodies can be reduced to a lower rank. Some members of Organization XIII consider being turned into a Dusk an implied disciplinary measure.
In Kingdom Hearts 3D: Dream Drop Distance, it is revealed that Nobodies actually can cultivate new hearts and develop emotions on their own over time, as was the case with Roxas, Axel, and Naminé, but Xemnas and Xigbar deliberately kept the other Organization members in the dark about this as part of Master Xehanort's plans.
Alignment: Evil
Link: http://www.khwiki.com/Nobody


Last edited by ToadRopes on Fri Sep 25, 2015 11:55 am; edited 1 time in total
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Mon Sep 14, 2015 9:16 pm

Name: Fat Guy
Sex (if any): Male
Height (you can approximate): 4'6"
Weight (you can approximate): 82.5 lbs
Description/Picture:
Universe: Super Mario
Abilities: Extremely durable; jumping on his head will not hurt him one bit. Fat Guy can also walk across dangerous surfaces such as spikes without being harmed. In addition, Fat Guy, despite his obesity, is capable of walking for a very, very long time, and even running if somebody decides to stand on his head.
Bio: Fat Guy is a normal Fat Guy residing in World 2-7, who likes to take pleasant walks along the Lakitu Walls. Fat Guy lives a relatively uneventful life, save for the occasional pass-throughs of Yoshi the dinosaur, in which Fat Guy would get promptly turned into an egg, hurled somewhere, and subsequently freed after several ricochets. Fat Guy is thankfully well-padded enough to not get a nasty concussion from all of that.

Fat Guy is a gentle (relative) giant and somewhat mellow, preferring to walk a path, turn around, and walk back, essentially taking pleasure in simply pacing back and forth. On his free time, he likes to bake, and often has his cousin Gourmet Guy come over to 2-7 (he has to tell the Lakitus beforehand, or else they will throw stuff at Gourmet Guy). Other than that, Fat Guy is a simple, nice guy. He also has somewhat of a sense of humor.
Alignment: Lawful Neutral
Link: http://www.mariowiki.com/Fat_Guy
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Sun Sep 20, 2015 6:32 pm

Name: Lofty

Sex (if any): Male personality

Height (you can approximate): Lofty's crane can reach about 45 feet, though from base to cab Lofty stands at about 9'4".

Weight (you can approximate): 6 tons

Description/Picture:

Universe: Bob the Builder

Abilities: Lofty, a crane, is able to lift heavy equipment and materials with his winch. His overhead crane arm extends 45 feet and can swivel 360 degrees or tilt up to 87.5. Lofty is equipped with large, heavy tires that make him able to trundle across the somewhat-rough terrain of construction sites, as well as heavy-duty headlamps for those late-night jobs. Lofty's body is articulated and flexible, allowing him to raise upon his chassis and move his cab independently of his bed.

Bio: Lofty is one of the machines that helps Bob the Builder with his construction work, along with Scoop, Muck, Dizzy, and Roley. Lofty is employed whenever Bob needs sheer height and reach, though due to Lofty's personality, it may be tough to get him started. A timid crane with low self-esteem, Lofty contrasts the eager attitudes of his fellow machines and fears failure. It often takes the encouragement of his fellow machines, however, to get him properly going. Lofty is gentle, but he has a comical fear of mice, heights, and loud noises. Lofty forgets his strength as a crane, not because he is clumsy but because he is subdued and timid, but once he gets started on a job he will strictly and passionately work until it is finished.

Alignment: Lawful Good

Link: http://btb.wikia.com/wiki/Lofty
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Wed Sep 23, 2015 1:39 pm

Name: Thanos
Sex (if any): Male
Height (you can approximate): 6'7"
Weight (you can approximate): 985 lbs
Description/Picture:
Universe: Marvel
Abilities: Thanos is a mutant member of the race of superhumans known as the Titanian Eternals. The character possesses abilities common to the Eternals, but amplified to a higher degree through a combination of his mutant Eternal heritage, bionic amplification, mysticism, and power bestowed by the abstract entity, Death. Demonstrating enormous superhuman strength, stamina, and durability, Thanos can absorb and project vast quantities of cosmic energy and is capable of telekinesis, telepathy and matter manipulation. Thanos is an accomplished hand-to-hand combatant, having been trained in the art of war on Titan.

Thanos is a genius in virtually all known fields of advanced science and has created technology far exceeding contemporary Earth science. He often employs a transportation chair capable of space flight, force field projection, teleportation, time travel and movement through alternate universes. Thanos is also a master strategist and uses several space vessels, at least 3 under the name of Sanctuary, as a base of operations.
Bio: Thanos became one of the most powerful and feared warlords ruling over a distinct region of space, having gained control over the deadly army of the Chitauri, eliminated the Zehoberei race and a Luphomoid family to raise two young women from both races, Gamora and Nebula, to be devoted and deadly assassins.

Thanos greatly desired the Infinity Stones, objects of immense power that held considerable dominance over the various forces that occupied the universe, and forged several alliances in order to locate them. He successfully located at least one of the stones; the Mind Stone, hiding it inside a Scepter that was capable of manipulating minds.

Through many years of searching, Thanos discovered a lead on the Orb's location, sending Nebula and Gamora to the Cloud Tombs of Praxius under the command of his ally, the Kree soldier Korath. Nebula fell victim to a trap during the mission, and Thanos, not one to tolerate failure, forbade Gamora from rescuing her. Nebula was forced to amputate her own arm in order to escape. The Orb was never recovered, but Thanos let the failure pass and resumed his search.

Thanos discovered that the Tesseract, the Space Stone, was on Earth, and allied himself with the exiled Loki, providing him a bladed Scepter with one of the Infinity Stones embedded inside, and the Chitauri, who would help him conquer the planet in exchange for the Tesseract. Once Loki had arrived on Earth, he succeeded in acquiring the Tesseract, but as he was preparing for his invasion, he was contacted by Thanos. Through his intermediary, The Other, Thanos threatened the Asgardian god of mischief, saying that if he failed in delivering the Tesseract, Thanos would force him to endure a new kind of suffering.

After Loki was defeated and both the scepter-laden Infinity Stone and the Tesseract transported to HYDRA and Asgard, respectively, The Other reported to his master that the Earth's inhabitants were not as weak as they were thought to be. He also declared that challenging the Earth's heroes would be to court Death. To this, Thanos simply smiled.

Some time later, Thanos brokered a deal with his old ally, Ronan of the Kree, promising to lend a fraction of his forces in a genocide against the Xandarians in exchange for aiding in the search for the Orb. Ronan discovered the true location of the Orb on the planet Morag and attempted to deliver it to Thanos, but an unexpected turn of events ensued and the stone fell into the possession of Ravager member, Peter Quill. Unwilling to be denied another stone, Thanos ordered Ronan to pursue Quill and recover the stone, sending Gamora to aid the Kree in his pursuit.

Gamora found Quill first, cornering him on Xandar where he was attempting to sell the Orb. She recovered it, but what Thanos did not realize is that Gamora had chosen to cut all ties with him and now planned on handing the Orb over to the infamous Collector, Taneleer Tivan, who also sought the stones. When Ronan relayed news of Gamora's betrayal to Thanos, the Kree berated the Mad Titan for not taking the situation seriously and even murdered The Other when he lectured Ronan on not showing Thanos respect. Undaunted by The Other's death and Ronan's complaints, Thanos turned Ronan away, instructing him to return to his task and correct Gamora's betrayal, which he was only slightly irked by. He instructed Nebula to take Gamora's place as Ronan's aide in the endeavor.

Ronan and Nebula both eventually stole the Orb from Gamora, Quill, and their allies, but when Thanos was contacted by Ronan, he was furious to discover that the Kree, having experienced the power of the Orb firsthand, intended on keeping the Infinity Stone for himself. Nebula, contemptuous towards Thanos after the horror he forced her to endure throughout her youth, used this opportunity to betray him and join up with Ronan permanently. Now believing himself superior to Thanos, Ronan promised to come after the Dark Lord once he had finished Xandar. Unphased, Thanos cut contact with the pair without even putting in another word.

Ronan would eventually perish at the hands of Gamora and her companions, who gave the stone to the Nova Corps, making another Infinity Stone lost to Thanos.

With Loki and Ronan both having failed him, and both of his daughters lost to him, Thanos had finally grown tired with the lack of progress in his crusade and decided to take matters into his own hands. He retrieved an Infinity Gauntlet and began to hunt for the Infinity Stones himself.

Thanos is power hungry, searching for the Infinity Stones with the apparent goal of controlling all of existence. He desired to use the Tesseract to look beyond the known worlds to find greater ones that it would unveil. He is sadistic and cruel, finding children that he can raise to be assassins and forcing them to watch as he murders their families. He is intimidating and frightening, with Ronan the Accuser showing visible signs of fear in his presence and Loki doing so at the mere mention of him, as well as being able to command the Chitauri army unchallenged. Thanos has an unforgiving nature; The Other warned Loki that he would know a new kind of pain if he did not give them the Tesseract, Thanos threatened to bathe the starways in Ronan's blood if he failed to deliver the Orb and forbade Gamora from rescuing Nebula when the latter fell into a trap whilst on a mission in the Cloud Tombs of Praxius. He has little to no regard for his followers, showing no empathy when Ronan killed The Other and referring to Gamora as his "favorite daughter" even with Nebula present. He inspires no love, as he is despised by his own "daughters" Gamora and Nebula. He is also manipulative and untrusting, sending Ronan to retrieve the Orb for him and not telling him that it contained an Infinity Stone. He keeps a low profile, lurking in the shadows and making others do his work for him. However, after both of his alliances backfired, he decided to hunt for the Infinity Stones himself.
Alignment: Neutral Evil
Link: http://marvelcinematicuniverse.wikia.com/wiki/Thanos
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Thu Sep 24, 2015 11:56 pm

User: Teedler
Name: Ryle Geoffry
Sex (if any): Male
Height (you can approximate): 6'6
Weight (you can approximate): 250
Description/Picture: it seems to have been lost so I'll make another soon
Universe: grapple/laviturn
Abilities: being a laviturn citizen, Ryle is no stranger to Magic, he seems to focus heavily on fire and electricity. Ryle seems to have a tanky stat spread. Ryle doesn't seem to have any issues removing his Armor mid fight, allowing him to exchange defense for speed. Interestingly his sword appears to be two separate pieces of metal, he likes making the smaller metal piece float next to the larger. Oddly his armor seems to have a copper lining.
Bio: Ryle is a 19 year old that lives across town from Dipin and Lucy, probably close to a grocery store or something. Because Ryle has existed for like 5 days not much is known other than. He knows Dipin and they seem to have done at least one task for Lucy together.
Alignment: Neutral Good,
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by TheRandomRingmaster on Fri Sep 25, 2015 11:50 am

Name: Slapstick(Steven Harmon)
Sex (if any): M
Height (you can approximate): Variable (as Harmon) 5'7"
Weight (you can approximate): Variable (as Harmon) 145 lbs.
Description/Picture:
Universe: Marvel
Abilities:s Slapstick, Steve Harmon's body is made out of Electroplasm after exposure to an unknown alien device, which makes him indestructible. Any damage that he takes can be immediately shaken off, as he possesses superhuman durability and virtually unlimited physical malleability in the manner of an animated slapstick cartoon character. Slapstick also possesses superhuman agility and reflexes. It has been shown that the molecular bonds of the Electroplasm can be disrupted by a counter charge of a specific frequency of energy, reducing Slapstick to an immobile "puddle"; however, another energy charge can restore him to "normal".[12]

In addition, Slapstick gets temporarily stronger when electrocuted. However, he must have a consistent feed of electricity to maintain this strength.

Slapstick's gloves also possess alien technology. His left glove has a transformation inducer that allows him to transform to and from Slapstick to his normal Steve Harmon form. His right glove is a materializer that contains an extra-dimensionally sub-spacial storage pocket, which functions similar to cartoon hammerspace, and allows him to store items seemingly nowhere. He can access these items by making a special gesture with that hand, though to anyone observing it would appear he is pulling them out of thin air. He usually keeps a large cartoon-ish mallet in this space. Recent accounts have shown similar pockets in the pants of his costume. Objects stored in these pockets are apparently undetectable by conventional means; for example, Slapstick carried his New Warriors communicator, left forgotten in a pants pocket, into Camp Hammond without any of the base's security measures detecting it.

Slapstick is an experienced practical joker, with a highly developed bizarre sense of humor
Bio: Slapstick was originally junior high school class clown Steve Harmon, from New York City. In a plan to get back at his archrival Winston, Steve dresses as a clown to blend into the crowd at a strange new carnival.

Before Steve could enact his plan, Winston and his date, Heather, were kidnapped by several clowns. Steve picks up a mallet as a weapon and follows them. The group enters the carnival funhouse and enters a portal disguised as a mirror. As it was closing, Steve follows.

At the moment of entry, an energy burst races across Steve's world, alerting the senses of several beings, such as Doctor Strange, Silver Surfer, Spider-Man, and Howard the Duck.

His molecules stretch across 3741 dimensions and Steve ends up in the realm of the Scientist Supreme of Dimension X (who resembles Groucho Marx). The scientist helps Steve master his new form, a body composed of living unstable molecules dubbed Electroplasm. This essentially makes him a living cartoon character. The scientist, who had been ousted from his position by the Overlord, theorizes that Steve had come to his new form because he was slightly out of synch when entering the funhouse portal.

Using his new powers and a map the scientist had, Steve freed many captive Earthlings from the evil Clowns from Dimension X and their ruler, the Overlord. It is learned that this is what the scientist had intended all along. The Overlord's plan had been to brainwash Earthlings enough so their belief would be sufficient to give Overlord whatever he desired. The Overlord's plans were foiled when the belief that held up his castle gave way as the humans regained their right minds. The castle crashes. The captured humans run to the portal, followed quickly by the monstrous clowns. Steve destroys the mirror, eradicating the clown's influence on this reality.

Minutes afterward, Steve is found by his best friend, who agrees to assist him.
Alignment: Chaotic Good
Link:https://en.wikipedia.org/wiki/Slapstick_(comics)


Template
Name: Little Sister
Sex (if any): F
Height (you can approximate): 3,8
Weight (you can approximate): 56 pounds?
Description/Picture:
Universe: Bioshock's Rapture
Abilities: Production of ADAM, Virtually indestructible(unless harvested),produces pheromones that control and attract Big Daddy's, has a small harvesting device that could be used as a weapon, weakness is that has the mind and personality of a child
Bio: ADAM is excreted by unique Sea Slugs found near Rapture. The ADAM producing Sea Slugs did not naturally produce large enough quantities for serious research and commercial exploitation. Dr. Brigid Tenenbaum developed a procedure whereby a Sea Slug was implanted in a host's stomach, and a symbiotic interaction between host and slug yielded up to thirty times the quantity of usable ADAM. Female children, known as Little Sisters after implantation, were found to be the only viable hosts. Although Tenenbaum hoped to be able to keep the children in a vegetative state, it was found they had to be fully functional in order to produce the ADAM. They still maintained many of the ordinary characteristics of small children: laughing, playing, smiling, and singing.

Frank Fontaine created his Little Sister's Orphanage in Apollo Square and other locations as a front to exploit the children as a supply of hosts for ADAM production. When Andrew Ryan took over Fontaine Futuristics, he shut down the orphanages and discovered the existence of the Little Sisters and found them appalling, but had to accept the necessity of their existence. Due to the closure of the orphanages, many of the Little Sisters scattered throughout the city, taken in by some citizens such as Booker DeWitt, or exploited by others such as Sander Cohen, who sold the orphans to high bidders. Thus, Ryan created the Little Wonders Educational Facility, a front to gather and house the remaining Little Sisters and to also mentally and physically prepare newcoming young girls. By the end of 1958, when the ADAM addiction was endemic and ADAM shortages in the horizon, additional little girls were kidnapped directly from their parents. It wasn't long before the entire city became aware of where ADAM was really coming from, but Ryan used the girls as a marketing gimmick, having their image used in Plasmid and Tonic vending machines called Gatherer's Gardens and even producing toy dolls in their image. Rapture public announcements introduced them as the salvation of the City.
Alignment: Neutral Evil
Link: http://bioshock.wikia.com/wiki/Little_Sister

Template
Name: Big Daddy(Mister Bubbles)
Sex (if any): Unknown presumably male
Height (you can approximate): 7 feet 2 inches
Weight (you can approximate): Several tonnes
Description/Picture:
Universe: Bioshock's Rapture
Abilities: The candidates for induction into the Protector Program went through voice box modification and pheromone application, which attracted the Little Sisters to the Big Daddies. After those, the candidates' skin and organs were grafted and integrated into their suit, to become one functional unit. The subjects were then placed in large vats of some yellow substance, and eventually reduced to will-less servitors.

Through Gene splicing, the humans inside the heavy suits were given enhanced strength and agility.  Their suit exoskeletons contained the life support machinery needed to keep them alive during their duties, to allow a Big Daddy to lift heavy weights and do other strenuous tasks, and to help resist the cold deep ocean pressure. In BioShock, Big Daddies have been seen doing maintenance repairs both inside and outside in the ocean.  Big Daddies were also programmed to periodically return to facilities like Hephaestus for routine maintenance check-ups. Pheromones designed to attract Little Sisters and protect them to the death.

Giant Drill Hand:Three foot giant drill, that can be used to pierce smash and blend any potential threats to the little sisters
Bio: Big Daddies (originally named Protectors, and occasionally referred to as Mister Bubbles, or Mister B, by Little Sisters) are genetically enhanced human beings who have had their skin and organs grafted into an enormous diving suit, with Alpha Series being an apparent exception to the grafting process, but still heavily spliced. Their primary purpose is to protect Little Sisters while they escort them around Rapture.
Alignment: Lawful Evil
Link: http://bioshock.wikia.com/wiki/Big_Daddy
T
emplate
Name:
Sex (if any): None
Weight Varies on consumption of flesh
Height (you can approximate): Varies on consumption of flesh
Description/Picture:
Universe: Horror movie universe
Abilities: Can break down and dissolve any and all organic matter regardless of how tough or resilient, Semi liquid nature allows it to slip through even the smallest of openings with ease to nom on people, it can use its massive bulk to push over barriers or flip cars and break down walls.
Bio: IT CAME FROM SPACE, A germ warfare project gone horribly horribly wrong.
Alignment:Chaotic Evil)
Link: http://www.imdb.com/title/tt0094761/


Last edited by TheRandomRingmaster on Fri Sep 25, 2015 11:59 am; edited 1 time in total
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Fri Sep 25, 2015 11:52 am

Accepted, Jawsie.
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Sun Sep 27, 2015 1:41 pm

Name: Father

Sex (if any): Male

Height (you can approximate): 5'11"

Weight (you can approximate): 145.5 lbs

Description/Picture:

Universe: Codename: Kids Next Door

Abilities: Pyrokinesis is the most used ability that Father possesses.
It's possible that this ability is either fueled by anger or evil as Father's powers increase when he is angry.

Father has shown the ability to summon fire around him in multiple episodes. He is able to do as he pleases with the fire he has summoned, including the following:

Extinguishing
Probably most importantly, it does not require much effort for Father to extinguish any flames he creates, and his flames can go out as soon as he stops needing them. This is important, as it prevents him from losing control of the flames he creates.

Fireballs
Father was shown to have the ability to throw fire balls (as shown in Operation: G.R.A.D.U.A.T.E.S. and other multiple episodes).

Fire Invulnerability
Interestingly, Father is capable of using his fire without burning himself. He is also capable of preventing his fire from burning others if he so chooses, as well.

Fire Sculpting
Father is able to create shapes, such as cages and fists, out of fire.

Flamethrower
Father is able to focus his flames into a beam, much like a powerful flamethrower. It is capable of slowly melting through metal.

Father also possesses various powers that are unrelated to fire.
Levitation
Father is able to float above the ground. (Seen in Operation: C.A.K.E.D.-F.I.V.E., Operation: G.R.A.D.U.A.T.E.S., and other episodes.)

Self-Replicating
Father is able to create fake copies of himself, which turn to smoke when attacked. (Seen in Operation: I.T.)

Shadow Suit
Father has shown the ability to make a shadow suit while, and after, being covered with flames. It's possible that this is the only part of the ability set that is inherited, as it's the only one (other than levitation) Father and Grandfather are seen to have in common.

Shape-Shifting
Father has shown that he is able to change his appearance and shape. (Seen in Operation: T.R.A.I.N.I.N.G., Operation: G.R.A.D.U.A.T.E.S. and Operation: I.N.T.E.R.V.I.E.W.S.).

Telekinesis.

Father, however, is weak to cold.

Bio: Benedict Wigglestein ("Father", Ben) Uno, Jr. is a paternal figure who is an ultimate figure of authority and the archnemesis of the KND Organization, (and the main antagonist of the series). His ultimate goal is to destroy the Kids Next Door so that evil adults can rule the world unopposed.

Father resides at the Delightful Mansion From Down The Lane with his brainwashed children, the Delightful Children From Down the Lane, where he plots to destroy the KND. Father usually sends other villains to carry out his work and rarely attacks the KND himself, and is thus much less often seen than the Delightful Children, athough he appears in a few episodes without the Delightful Children appearing. He was first seen in Operation: G.R.O.W.-U.P., the Season 1 finale and the first 30 minute episode of the series.

It is revealed in Operation: Z.E.R.O. that Father's true identity is Benedict Uno (also called Ben for short), the brother of Monty Uno and thus the uncle of Numbuh 1.

In Operation: Z.E.R.O., Father (as young Benedict Uno) was very cowardly and obedient, scared of his father (whom he and Monty called Pappy), Grandfather, refusing to disobey his orders out of fear. Following his footsteps, Benedict became Father wearing a silhouette suit and hating all children, going as far to delightfulize the members of Sector Z into the Delightful Children From Down The Lane.

He is, above all else, the cruelest of all the villains throughout the series, attempting to destroy or take over the Kids Next Door Organization, who they considered him as their greatest enemy they've ever faced (aside from the re-Commissioned Grandfather: Who took over the world in less than a day and managed to zombify almost all members of the KND). He even once tried to cook children into the Delightful Children's Birthday cake, which would have resulted in both mass murder and cannibalism.

However, he's shown to have a humorous side as shown in many episodes such as Operation: A.W.A.R.D.S. and Operation: C.A.K.E.D.-F.I.V.E. but is still ill-tempered and impatient, bursting into flames when angered. He's also rather sarcastic as shown in Operation: T.R.A.I.N.I.N.G. and in Operation: I.T.

Ironically, despite being an adult, he still possess a few childlike features as shown in Operation: I.T. like when he curled up into a fetal position, rocking back and forth, when Numbuh 362 threatened to feed him broccoli, which everyone - even him - hates.

He has also shown to still be fairly sensitive, as in Operation: C.A.K.E.D.-F.I.V.E. in which no one invited him to a "party" down at cell block, so he says, "What, no one invites me? I may be evil, but I still like to party down once in a while..."

This is further hinted in Operation: Z.E.R.O. when he completely lets himself go after being jejected and publicly humiliated by Grandfather, and Father also expressed jealousy towards his older brother, who Grandfather claimed was his "favorite" son.

It is also implied several times in the film that he does not emotionally do well in situations where he does not have the upper hand, as Grandfather sneers that Father always runs away when there's "real trouble" and Father is seen to be nervous about facing Grandfather.

Alignment: Lawful Evil

Link: http://knd.wikia.com/wiki/Father
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by Leonir on Thu Oct 01, 2015 8:10 pm

Name: Uriel Septim VII

Sex (if any): Male

Height (you can approximate): 5' 9"

Weight (you can approximate): 137 lb.

Description/Picture:



Universe: The Elder Scrolls

Abilities:

Uriel Septim has great skill in both leadership, swordsmanship, tactics, and various other things that would be useful to an emperor.

Bio:

Uriel Septim began his life in Cyrodil, where it also ended, or at least thats where it was supposed to. He ruled as Tamriel's emperor since he was 22 and aggressively helped expand Imperial influence into Morrowind and Blackmarch, provinces of Tamriel. He was later betrayed by one of his closest advisers, Jagar Tharn, and thrown into the real of Oblivion. For ten years he wandered Oblivion with felt like a living nightmare. Eventually he reemerged from Oblivion and removed Jagar from the throne he had taken. He peacefully settled all problems Jagar had caused and ruled Tamriel as Emperor for many more years. When he was 87 years old, he began to have strange dreams, even stranger than the ones he had gotten from his time in Oblivion. He began to see a person in his dreams who he believed would save Tamriel. This is quite similar to an earlier point in his life where he freed a prisoner from the Imperial prison and sent them to Morrowind because he felt that they would important, and it turned out they were the Neverarine, a reincarnation of a great Dunmer, Dark Elf, warlord. Due to this earlier point in his life, Uriel had no reason to doubt this person he saw in his dreams would help save Tamriel. Around this time, the Emperor began to face many assassination attempts on his life. Due to this fact, the Blades, the spies of the emperor, tried to help him escape through a secret tunnel that started from a prison cell. In the prison cell was the person Uriel had seen in his dreams. Uriel entrusted the person with his necklace that marked him as king to give to his son, Martin. right at the same time, an assassin sneaked up and killed Uriel, or they thought they did. Right before he was stabbed, he was transported to the Dimensional Clash.

Alignment: Lawful Good

Link: http://elderscrolls.wikia.com/wiki/Uriel_Septim_VII
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Thu Oct 01, 2015 8:14 pm

Accepted, Leonir
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Fri Oct 02, 2015 6:56 pm

Name: Dark Meta Knight

Sex (if any): Male

Height (you can approximate): 2'4"

Weight (you can approximate): 67.2 lbs

Description/Picture:

Universe: Kirby

Abilities: Skilled at swordplay and capable of flying, transforming his cape into a pair of bat wings. Dark Meta Knight is capable of performing the Mach Tornado, the Sword Beam (in which he fires a blast of energy shaped like a sword from his dark Galaxia), and the Dimensional Cape.

Bio: Dark Meta Knight is an evil mirror version of Meta Knight from the Mirror World, reflecting the deepest darkness in Meta Knight's shadow. In him is the ruthless, authoritarian aspect of Meta Knight, magnified to an unholy degree, that makes him deadlier and more unsavory than the true Meta Knight, as Dark Meta Knight is devoid of the chivalry and honor that make Meta Knight who he is. Dark Meta Knight fights with underhanded tactics such as sneak attacks, and is often unnecessarily cruel.

At the beginning of Kirby and the Amazing Mirror's events, Dark Meta Knight was created by the power of the Mirror World, and was made in the likeness of Meta Knight himself. When Meta Knight found that the Mirror World was in danger, the mirror created a copy of his dark side, and Dark Meta Knight came to be. Dark Meta Knight first attacks Kirby while he was on a walk, splitting him into four Kirbys as a consequence and prompting the Kirbys to chase the villain into the Mirror World. Not long thereafter, Meta Knight duels his dark counterpart and loses, resulting in him being trapped in the Dimension Mirror; to prevent his escape, Dark Meta Knight shattered the mirror into eight pieces.
Kirby confronts Dark Meta Knight twice - first as the boss of Radish Ruins (under the alias of "? ? ?", making him the seventh boss) and later inside the Dimension Mirror, where he serves as the penultimate boss. In neither of the two battles does Dark Meta Knight actually offer Kirby a Sword before the battle, a thing that the real Meta Knight would normally do. However, in Radish Ruins, a Sword copy pedestal appears right before the battle, and all the stars generated by the Knight's attacks give Sword ability if swallowed.

As the boss of Radish Ruins, Dark Meta Knight uses a glamour to disguise himself as Meta Knight, and even fights exactly the same way as Meta Knight did in Kirby's Adventure. After Kirby defeats him, Dark Meta Knight's mask is split in half. Just as Dark Meta Knight flees, his glamour begins to fade, revealing his true form. When Kirby encounters Dark Meta Knight in the Dimension Mirror, he attempts to utilize his glamour again; however, the real Meta Knight watches from above and promptly blows his cover, forcing Dark Meta Knight to reveal his true form and to begin another fight with Kirby. His attacks are basically the same attacks that Meta Knight used in Kirby Super Star, except significantly more powerful and more difficult to avoid; this power spike is most likely due to his lack of glamour, as using it somewhat handicaps the user as far as power goes. Despite this, however, Dark Knight was defeated a second time; this time, Dark Meta Knight shatters, seemingly destroying him.

Alignment: Chaotic Evil

Link: http://kirby.wikia.com/wiki/Dark_Meta_Knight



Name: Jadis, the White Witch

Sex (if any):

Height (you can approximate): 7'

Weight (you can approximate): 184.6 lbs

Description/Picture:

Universe: The Chronicles of Narnia

Abilities: Powerful magic, most powerful in her domain of Charn, though she is not to be trifled with outside of her realm, either. She must know the properties of a world before she can use her sorcery. The White Witch also has an Amazonian form and superhuman strength that does not diminish outside of Charn. Most notably, the White Witch has power over heat energy, specifically the power to remove heat energy and cause extreme cold, and by extension, manipulate ice and snow. One of her famous punishments is to transform a living being into stone; it is unknown if this works on non-living or inorganic things.

The White Witch is skilled with her wand and her sword. The wand is made of gold and capable of channeling powerful magic. However, she is capable of using improvised weapons from her environment; for instance, in London, she snapped a lamppost in two and used the shaft as a bludgeon.

The White Witch is also extremely charismatic and has the ability to manipulate others into doing her bidding, either by coercion or enchantment.

Bio:
LONG:
The half-giant half-Djinn sorceress Jadis is absolutely nothing like Elsa barring her gender and power over ice. Jadis is depicted as the ultimate personification of pure evil in the Narnian universe, a satanic temptress responsible for bringing evil into Narnia. She was sadistic, arrogant and narcissistic, viewing herself as above all rules of conduct. She was incapable of viewing anyone as her equal, and saw others simply as tools to be used or obstacles to be demolished. With all these traits, it may be accurate to describe her as a sociopath. Jadis's personality was marked by a total lack of empathy or conscience. She had no concept of loyalty and no compassion for anyone, even after wiping out her entire species she showed a remorseless pride in her actions. A true megalomaniac, she was obsessed with power, and filled with a desire to conquer and subjugate everyone and everything she came into contact with.
Despite her vicious nature, however, she could be sweet and charming when she needed to be, mainly if it worked to her advantage (such as when she first met Edmund). Jadis was also prone to violent mood swings; calm and calculating one minute, and furious the next.

Jadis was shown to be extremely self-confident, almost to the point of rash impulsiveness, but showed fear and unease when around Aslan, though that part is understandable. She is possibly the only character in the series who possesses no redeeming traits, however, she is perhaps to be admired for her intellect, confidence and bravery. In the 2005 Disney film she is also portrayed as having something of a dry, cynical wit.

Jadis was indeed the first evil to enter Narnia, and her corruption would impact it for ages to come. Shortly afterwards, she learned that Aslan intended to plant a powerful tree in Narnia that would keep her out of the land, and that Digory was the one chosen to plant the tree. An intrigued Jadis made her own way to the garden containing the tree.
Once there, she plucked and greedily ate a silver apple of the Tree of Youth, thereby acquiring inexhaustible strength and even becoming immortal.

Upon Digory's arrival, she tried to persuade him to not plant the tree that would lead to her banishment; first by encouraging him to eat the fruit himself, telling him that it would grant him everlasting youth and life, and they could control Narnia together. Second, to give the fruit to his dying mother instead, assuring him that it would cure her of her illness.

Digory was able to resist both temptations, and even rebuffed her angrily. After his refusal, Jadis mocked him and immediately set out toward the north, far from Narnia and the Tree of Protection.

Apparently, Aslan had always intended for Jadis to eat from the Tree, as without eating the fruit her banishment would not have worked. Because she had stolen the fruit for herself, instead of being given it, she gained immortality, but at a high price. Cursed for her theft, she would now never know peace or happiness, only misery, and because she was now immortal, that meant that her misery would never end. And it was only after eating the fruit that its presence became a horror to her, repelling her and keeping her away for centuries to come.

For 900 years, Jadis lived in the Wild Lands of the North, biding her time and gathering her forces for a great attack on Narnia. During this time, her witchcraft powers grew consistently stronger, and she even created a new magic wand, which would give her the power to turn anyone into stone. Jadis is known to have worked at other magical spells and inventions during this time as well.

Eventually the Tree of Protection died, and when it did Jadis at last returned to the Kingdom of Narnia, and in the year of 900 she conquered the land and named herself The Queen of Narnia and Empress of the Lone Islands. She immediately put her centuries of magical study to work, fabricating a perpetual climate of snow and ice throughout the Kingdom, which not only oppressed the Narnian citizens, but also ensured that no more silver apple trees could be grown.

During the one hundred years of Jadis's reign, the seasons of spring, summer and autumn were extinct during this Long Winter.
She also famously banned the celebration of Christmas, her magic even able to keep Father Christmas out of the land.

Jadis became known among the Narnians as the White Witch, and quickly secured absolute control over the nation, establishing the first Narnian Secret Police, and building herself a palace.

She abolished any judicial system, merely punishing all of her political enemies by turning them into stone, and decorating their statuesque figures in her palace courtyard.

The Witch also banned any humans from Narnia. This was done in retaliation to the Golden Age Prophecy, which stated that she would someday be overthrown by two Sons of Adam and two Daughters of Eve.

In the year 1000, Jadis came upon a young human in Narnia. After inviting him to sit with her, she learned that he was, indeed, one of the children foretold in the prophecy, though he did not yet know it. His name was Edmund Pevensie, and he was the third of four children from the world of Earth. He also informed her that his sister, Lucy, had previously visited Narnia.
Jadis also learned that one of her own spies, a Faun called Tumnus, had been harboring the human girl. By using her witchcraft, she had created some delicious and addictive food to give to Edmund, and, by exploiting his weaknesses, she was able to persuade him to come see her again, and bring with him all of his siblings, so that she could dispose of all of them.

Soon after, Tumnus was arrested by the secret police and turned into stone for his treachery against the Witch.

Edmund and his siblings returned to Narnia, but once young Lucy and her elder siblings, Peter and Susan, discovered that Tumnus was gone, they became very cautious, and instead of going with Edmund to see Jadis, they stopped with a Beaver couple to discuss Tumnus' fate. Edmund then left them to go see Jadis and tell her that he had brought his siblings.
With all her potential victims in place, Jadis took Edmund prisoner and moved to arrest the other three humans. The Beavers and other members of the Narnian Resistance, however, had warned them and fled.

At this same time, word began to travel that Aslan, the Great Lion, had returned to Narnia, signaling the end of Jadis' days. The ecstatic Narnians, mostly comprising of talking beasts, inspired by the return of their lord and the leadership of the Pevensies, rose into rebellion in the Winter Revolution. With no other choice left to her, Jadis prepared to go to war.

The War began in the Spring of the year 1000. Jadis' powers weakened with the return of Aslan and of the spring. Growing desperate, she chose to cut her losses and execute Edmund herself, thus preventing the fateful prophecy from coming completely true. She was interrupted, however, when Narnian soldiers stormed her encampment, which had followed her own soldiers from their retreat at the Battle of Aslan's Camp. Jadis and her personal dwarf escaped by magic, but Aslan's forces still made off with Edmund.
Jadis immediately switched tack to prepare for battle. Having already summoned all her soldiers, she launched a twofold plan; on the one hand, to prepare for an all-out military conflict, and on the other, to negotiate to weaken her enemies before the war. She had one powerful weapon, which could be used to the second end; her legal claim over Edmund Pevensie's life.

Jadis traveled to Aslan's camp to present her claim and retake Edmund. Aslan, acknowledging her right, chose to negotiate with her. Unbeknownst to anyone in his own forces, Aslan chose to offer his own life in return. Jadis accepted, and a battle date was set for the following morning.
That night, Jadis and her armies took possession of the high ground at the Stone Table, where she was to sacrifice Aslan.

Aslan appeared, as planned, and after allowing her forces to humiliate and torture him, Jadis spoke a few words to him in private, reminding him that without his power, the four new kings and queens would never survive.
After stabbing him in the heart, she and her armies left to return to camp and arm up.

The following morning, Jadis engaged in combat against the newly made Prince Peter in the First Battle of Beruna. Her wand made her almost invincible, though the Narnians fought well against her. At the height of the conflict, the boy Edmund, now a prince, smashed through several of her guards and destroyed the wand, gravely wounding himself in the process. Shortly thereafter, Jadis engaged in a direct combat with Peter himself. In the midst of their climactic duel, Aslan arrived with reinforcements, having come back to life by his own magic.

Upon arriving, Aslan leapt on Jadis and killed her, finally ending the White Witch's tyranny once and for all.

Alignment: Neutral Evil

Link: https://en.wikipedia.org/wiki/White_Witch
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by Teedler on Sat Oct 03, 2015 9:13 pm


Name: Firefly

Sex (if any): Female

Height (you can approximate): 5'

Weight (you can approximate):100 lb

Description/Picture:

Universe: splatoon

Abilities: a squid that can turn into a kid. This squid can change color and can become bioluminescent. Able to use ink based weapons that can be constructed from this squid's own ink. This kid can super jump and swim in ink, she also has different abilities depending on the clothing she wears. Her human obsession has granted her some ability to speak, read and write human languages to some extent.

Bio: Firefly is an average inkling, she likes sports, being fresh as to be expected of any young pubescent inkling. This particular inkling didn't really care about history class until the day she learned about humans. From that day forth Firefly began dedicating her non-turf war related time, to learning everything she could about humans, she's proud of her "fluency" in humanese. Firefly is also a big fan of "Miss Three". Woomy.

Alignment: neutral good
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Sat Oct 03, 2015 9:34 pm

Accepted, Dipp
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by Teedler on Sat Oct 03, 2015 9:39 pm

Woomy
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by Teedler on Fri Oct 09, 2015 2:37 pm

Name: Dipin D. Hedgehog

Sex (if any): make

Height (you can approximate): 6'

Weight (you can approximate): 175

Description/Picture:

Universe: Grapple/Laviturn

Abilities: Better
Nerf greninja. Regardless as a resident of Laviturn, Dipin has access to Magic. He plays a jack of all stats set, so while he's decent at with most magic, Ryle surpasses Dipin in the magnetic, electric and fire based aspect Magic. It seems Dipin has a knack for building thing, while he prefers to work with more high tech parts but will settle for outdated materials, as enough Magic eventually fills in the blanks. One
Construct of Dipin are a pair of metal plates that unfold into a weed whacker and a hover board. Dipin also seems to have an awareness of the fourth wall as a result of his job. He has boomerangs or something, because they are cool, they fit in a pair of really deep pockets.

Bio: Dipin is a hedgehog that had a heavy interests in the use Magic in technology, so when the local goddess said she was looking for a mook, A 15 year old Dipin was like "Yeah sure". Two years later Dipin has found himself doing a lot of dangerous things to collect valuables for his boss. He claims the job pays well, but can do a number on your sanity.

Alignment:Neutral Good
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Fri Oct 09, 2015 4:14 pm

Accepted
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by TheRandomRingmaster on Fri Oct 09, 2015 6:01 pm

Name:Pyro

Sex (if any): Male(presumably)

Height (you can approximate):

Weight (you can approximate):

Description/Picture:

Universe: Team Fortress 2

Abilities: The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.
Although categorized as an offensive class, the Pyro also brings some utility to the battlefield. The Pyro’s compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, including one under the effects of an invincibility-granting ÜberCharge.
Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise. Additionally, the Pyro can use the Homewrecker, Maul, or Neon Annihilator to protect an Engineer’s buildings from an enemy Spy's Sapper or use the Scorch Shot or Detonator to jump to normally unreachable places.
The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros, flaming Huntsman arrows and charged Cow Mangler 5000 shots, though it does not add any resistance to the direct damage taken from the flamethrower/explosion. A Pyro can counter attack an enemy Pyro or a Demoman wielding the Chargin' Targe by using the default Shotgun. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.
The Pyro is voiced by Dennis Bateman.

Bio: The Pyro is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in Meet the Pyro, the Pyro appears to be insane and delusional, living in a utopian fantasy world known as Pyroland

Alignment:Chaotic Neutral

Link:https://wiki.teamfortress.com/wiki/Pyro
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Fri Oct 09, 2015 6:27 pm

Accepted
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by Teedler on Fri Oct 09, 2015 6:30 pm

Sweet pyro
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Wed Oct 14, 2015 11:19 pm

Name: Jasper

Sex (if any): Female personality; stones do not have genitalia.

Height (you can approximate): 7'4"

Weight (you can approximate): 203.5 lbs

Description/Picture:

Steven Universe: ;p

Abilities: Crash Helmet Proficiency: By gathering her resolve and thirst for battle, Jasper is able to summon her weapon; a tangerine, crystalline helmet. The helmet acts both as a weapon and armor; a hammer-like protrusion in the front of the helmet allows her to use it to charge, slam, and head-butt her opponent, while a clear orange tinted visor extends down, covering the upper part of her face. The sturdiness of the helmet rivals that of Garnet's gauntlets, as Jasper was shown continuously countering her attacks.

Martial Arts: Further reflecting the similarities between herself and Amethyst, Jasper is likewise prone to mixing up her weapon-based attacks with martial arts moves, such as grappling, throwing, or simply punching her opponent. Due to the nature of her weapon, the two styles mix seamlessly and combine into a powerful, but ultimately reckless fighting style with immense collateral damage.

Head-butts: Jasper is shown to be able to head-butt without her weapon. This version, although weaker without her crash-helmet, still has the potential to knock out a human being.

Jasper's unique techniques include the Comet Charge, in which she envelops herself in an aura of white energy and charges head-on into a target, and the Complete Sonic the Hedgehog Ripoff MoveSpin Dash, in which she curls into a ball and spins like a monster truck tire to crash into opponents.

Jasper is incredibly physically strong due to her being a type of quartz, a Gem bred for warfare. Jasper possesses standard Gem abilities, including weapon-summoning, shape-shifting, bubbling, regeneration, fusion, agelessness, and superhuman durability.

Bio: Episodes: "The Return", "Jail Break"

Jasper is very ruthless and headstrong, as well as an aggressive combatant. Assumed to be a high-ranking Gem warrior and veteran of The Rebellion, Jasper is very authoritative and militaristic; something that directly affects her subordinates, Peridot and Lapis Lazuli. She doesn't care about them, doesn't bother to heed their warnings or concerns, and will not hesitate to browbeat them into submission if they complain or disagree with her. The importance she puts on one's own battle prowess also leads her to look down upon any of whom she considers to be a weakling. She despises the act of fusion specifically, as seen when she announced, "Fusion is just a cheap tactic to make weak Gems stronger!". Even after Garnet defeated her and crashed the Gem Warship, she didn't consider it a loss, because she believed Garnet only beat her because she was a fusion.

Her attitude towards those whom she considers to have proven themselves in battle, however, is a much more positive and respectful one. When she first arrived on Earth, she quickly dismissed Garnet, Amethyst, and Pearl as weaklings not worth her time. She did, however, express disappointment when she found out that Rose Quartz wasn't present because she wanted to face her in battle, as she respected her as the military commander of the war. Likewise, this caused her to be confused and frustrated as to why Rose had apparently shape-shifted into a "weak human boy" to fight her.

Jasper can be hypocritical; the prospect of a humiliating defeat at the hands of the Crystal Gems revulsed her so much that In a last desperate attempt to seize victory, she coerced Lapis Lazuli to fuse with her to form Malachite, apparently disregarding her previous opinion on fusion.

In "Chille Tid", Jasper appears furious and unhinged. This is most likely because of the extended period of time Lapis Lazuli has been holding her trapped within Malachite, suppressed, held down with the weight of the ocean and unable to unfuse.

Alignment: Neutral Evil

Link: http://steven-universe.wikia.com/wiki/Jasper
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by TheRandomRingmaster on Sun Nov 01, 2015 9:04 pm

Name: Killer Klowns
Size of group: 15 Jumbo, Fatso, Shorty, Rudy, Bibbo, Spikey, Chubby, Slim, Joe, Magori, Talls, Storefront, Rosebud and Daisy, And The Leader Jojo The Klownzilla
Description/Picture:The Klowns have pudgy, wrinkled faces that have skin colors ranging from red, blue, green, purple, orange, pink, though every Klown is an overall shade of white. They have exaggerated, colorful, costumes adorned with stars, buttons, lace, ties, and balls of fluff. The Klowns have bright, spherical red noses that when shot, explode and kill the Klown that they belong to. Their hair color can range from green, yellow, red or orange.
Universe: B-Movieverse
Abilities/Equipment:
Individual abilities
Jumbo: wields a large mallet for smashn' His head can turn 360 degrees completely backwards, apparent endless supply of replaceable hands, Candy Cane-like blowpiece that acts at a claw to wrap around throats and strangle people.
Shorty:Though the smallest of the troupe this Klown is arguably the strongest being able to decapitate a man with one fell punch, Has bike that he uses for transportation.
Spikey: Able to make balloon animal dogs that act as real dogs to track fleeing or hiding prey.
Slim: Able to made impossible shadow puppets that can actually harm and eat people, also shown to be able to jump incredibly high to avoid capture, though he is a clown he seems to be able to ride an invisible motorcycle, that can do all the damage of a real one, much like a mime, also shown to be able to use voice mimicry to lure victims.
Jojo:Standing at a good 22 feet tall and weighing a few tonnes, this Klown is easily the strongest, able to lift vehicles and toss them with ease, easily smashing through metal, explosion caused by his death is also much more destructive than other Klown deaths, blowing up the entire Big Top.

Abilities I assume they all have:
Cotton Candy Cocoon Guns:Envelops victims in a cotton candy-like substance that suffocates and constricts the victim and dissolving the body into liquid which is stored for later consumption for the Klowns
Popcorn Bazooka:Sprays Popcorn-like substance that is in fact some sort of larval form of Klowns, that incubate rapidly and become Baby Klowns
Baby Klowns:The Klowns often sprinkle popcorn in different places. Over a period of time, the popcorn transforms into infant Klowns. The young Klowns, like their full-grown counterparts, have wrinkled faces seemingly painted with clown makeup. While mature Klowns have full heads of hair, infant Klowns tend to have more stringy, unkempt hair, which is often either red or green. The infant Klowns have a slimy-looking texture, sharp, jagged teeth, and heads that attach to a long neck. The offspring apparently cannot move from where they were born, and it is unknown how the offspring matures into a full-grown Klown, though it is possibly done via metamorphosis, They act like snakes striking at anything that moves.
Acid Pies: Pies made of highly corrosive acid, self explanatory.
Balloon Ray Guns: Unlike The Cotton Candy Cocooner, this device actually keeps the victim alive for transport,(at least until the air runs out!)Why the Klowns do with this is unknown, well there is a theory.....but its not fact.

Superhuman durability and abilites: All Klowns are incredibly hard to kill conventionally, they seem to not be effected by bullets, blunt objects or sharp objects, they can feel pain but to them being shot just seems to mildy inconvenience them, the only clear way to kill them is to shoot them in the balloon nose, it acts as a sort of self destruct switch, and blows them to confetti, they also seem to have rubber-like malleability as shown when several of them cram into a small car.

They also seem to have a grasp on human culture and comedy, and tend to hunt victims in a variety of comedic ways.

The Big Top(The spaceship):There are elevators, many doors at just one place that differ in size, the tunnels are extremely curved and there is one big empty room, where above Klownzilla is. There is one room that Mike and Debbie had come into, where purple lightning was occurring from a round electricity core. Mike states it smells like candy. There is a factory-like room that is the Killer Klowns' main laboratory filled with popcorn tubes, cotton candy cocoons hanging just like butchered meat on hangers, popcorn tubes where popping happens just like in electronic popcorn machines, The "ropes" that are used to "pitch the tent" are electrified wires.

The Krazy Klown Kar:Its a car a Klown car, a Kar for Klowns.
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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Sun Nov 01, 2015 11:25 pm

Accepted.

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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by megaman177 on Tue Nov 03, 2015 6:36 pm

Name: Isaac

Sex: Male

Height: 3'3"

Weight: 43 pounds

Description/Picture:

Universe: The Binding of Isaac

Abilities: Contrary to his age, Isaac is exceptionally determined and creative, bearing a vivid imagination. His tears have strange offensive ability, and so he uses them as projectiles. He wields a variety of toys, trinkets, drawings and memoirs from his room and household, which further imbue his tears with damaging qualities. In-addition to his belongings, he has numerous coins, bombs, keys, pills, cards and a singular six-sided dice at his disposal. His dice seems to be able to change objects into other varying objects.

Bio: Isaac and his mother lived alone in a small house on a hill. Isaac kept to himself, drawing pictures and playing with his toys as his mother watched Christian broadcasts on the television. Life was simple, and they were both happy. That was, until the day Isaac's mother heard a voice from above. The voice, God, claimed Isaac to be corrupted by sin, demanding that he needed to be saved. Isaac's mother abided, rushing into Isaac's room and removing all she considered evil from his life.

Again, God's voice called to her. They insisted Isaac's soul was still corrupt, ordering her to cut him off from all that was 'evil' in the world and for him confess his sins." Isaac's mother intently followed their instructions, locking Isaac away in his room, away from the evils of the world.

One last time, Isaac's mother heard the voice of God calling to her. Whilst they were pleased his mother had done as they asked, they requested of her to sacrifice her son as means of proving her faith and devotion to them. She retrieved a butcher's knife, preparing to kill Isaac.

Isaac, watching through a crack in the door, trembled in fear. Scrambling around his room to find a hiding place, he noticed a trapdoor to the basement, hidden under his rug. Without hesitation, he flung open the hatch just as his mother burst through his door and threw himself down into the unknown depths below.

Alignment: True Neutral

Link: http://bindingofisaacrebirth.gamepedia.com/Isaac


Name: Kitchen Pals

Size of group: 4

Description/Picture:

Porkchop:

Spinach Can:

Bread:

Refridgerator:


Universe: Don't Hug Me I'm Scared

Abilities/Equipment: The Kitchen Pals are rather detached from reality, appearing, warping reality and fabricating objects from thin air erratically. They sport a rich knowledge of health and nutrition, however they are indecisive about what food meets the criteria of healthy or unhealthy. In-addition to their culinary aptitude, they are capable musicians, employing song and rhyme to demonstrate the importance of food. However, they disapprove of their lessons being criticized and rebelled against, and are quite willing to resolve disputes through brutal means if necessary. What sorts of brutal means? Well, I wouldn't want to spoil (if you get my drift).

History: The four Kitchen Pals are friendly inhabitants of the red, green and yellow pupils' kitchen, eager to serve as teachers on the matter of diet and nutrition. Presently, the four have educated both the green pupil and yellow pupil, with the exception of the red pupil in regards to their absence. Unfortunately, the green pupil went missing during and succeeding their lesson. I do, do wonder why? Surely, nothing malevolent could lurk beneath their innocent presentation.

Alignment: Neutral Evil

Link: https://youtu.be/tS_Xq7gSCBM


Name: WX-78

Sex: None

Height: 5'11"

Weight: 200 pounds

Description/Picture:

Universe: Don't Starve

Abilities: Self-sustaining, WX-78 is tailored towards survival, being able to ingest (rotting) food and gears to conserve itself. As a contraption, WX-78 has numerous advantages against organic life, its hardware providing superior intelligence and endurance. WX-78 excels in craftsmanship and engineering, able to manufacture utilities from the simplest of materials. Contrary to its benefits as a machine, WX-78 is limited, unable to withstand extremes of temperature, water and starvation. WX-78 is nigh incapable of feeling positive emotion, bearing a constant hate of the natural world, however it displays a certain degree of empathy towards machinery.

WX-78 is highly sensitive to water, and easily becomes damaged through prolonged exposure. However, it thrives upon electricity.

Bio: Although its origins are unknown, the machine WX-78 was incorporated into the world of Don't Starve by the will of Maxwell. Upon its arrival, it swiftly developed a contempt for organic life, insistent on the superiority of the industrial. It proceeded to accumulate resources and manufacture an encampment, living devoid of any company other than its personal inventions.

Alignment: Chaotic Evil

Link: http://dont-starve-game.wikia.com/wiki/WX-78


Last edited by megaman177 on Fri Nov 20, 2015 1:52 pm; edited 2 times in total

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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by ToadRopes on Tue Nov 03, 2015 7:06 pm

Accepted, Megaman.

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Re: Dimensional Clash: The Invisible Hand [CHAR]

Post by megaman177 on Thu Nov 19, 2015 11:39 am

Name: Tommynaut and Beak-Beak

Size of group: 2

Description/Picture:

Left - Tommynaut, Right - Beak-Beak

Universe: Armikrog

Abilities/Equipment: Tommynaut and Beak-Beak are capable problem-solvers who prioritize negotation and pragmatism. While diplomatic, they have no hesitation to resort to mild force if necessary. Physically, the duo possess remarkable flexibility, agility and adaptibility. Tommynaut's spherical torso is hollow, rendering it effective means of storage. It contains a supply of blue, winged, capsule-like comestibles, which enable Beak-Beak to sprout wings and gain flight upon consumption.

Beak-Beak is significantly smaller in scale contrasted to Tommynaut, allowing him to access confined places. Despite being blind, Beak-Beak has enhanced sense that allows him to detect the invisible and paranormal. Because of his lack of vision, however, he is dependent on other senses such as scent, sound, and touch. He is able to swallow and regurgitate small objects for Tommynaut's use.

History: Tommynaut and Beak-Beak are two space-fairing aliens native to Ixen who crash-landed on Spiro 5 after seeking a power source for their home planet. They enter the fortress Armikrog, commencing their search as they solved puzzles and repaired the derelict castle. During their venture, they fostered the infant P and discovered the presence her re-incarnated parents Tvark and Meva had in Armikrog's construction and subsequent desolation.

Alignment: Neutral Good

Link: http://armikrog.gamepedia.com/Tommynaut / http://armikrog.gamepedia.com/Beak-Beak

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Re: Dimensional Clash: The Invisible Hand [CHAR]

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