Dimensional Clash IX [CS]

Page 2 of 2 Previous  1, 2

Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by AestheticMonkey on Fri Dec 07, 2018 2:44 pm

Name: N'zoth (Nuh-ZAH-th)

Sex (if any): Masculine

Height (you can approximate): Currently unknown, likely over 150ft tall if released.

Weight (you can approximate): Immense

Description/Picture: Dimensional Clash IX [CS] - Page 2 N%27Zoth

Universe: WoW

Abilities: The weakest of the old gods, N'zoth has learned not to rely upon his own strength. Why risk yourself when you can make others powerful, and command them to do your bidding. To this end N'zoth is a master manipulator, capable of shaping events even in his eternal sleep within Ny'alotha. He is capable of granting immense power and knowledge to his supporters.

Even the most strong-willed have been swayed by his whispers, so fleeting and subtle, that one believes it was their own thought all along.

Bio: During the days of the Black Empire, N'Zoth controlled a vast territory in the east of Kalimdor, covering much of what would later become known as the Eastern Kingdoms. Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war in the name of N'Zoth against the forces of C'Thun and Yogg-Saron. Xal'atath claims that in ages past, the God of the Deep lost a great battle to the God of Seven Heads in the land that would later become known as the Broken Shore. However, as was so often the case, even defeat ultimately worked in N'Zoth's favor.

N'Zoth was the first of the Old Gods to be sealed in an underground prison by the titan-forged after Y'Shaarj's death, in a location halfway between the Well of Eternity and the site where Uldaman was later built.

As the War of the Ancients ended and the Well of Eternity collapsed around Queen Azshara and her Highborne, a small fish with strange red eyes seemed to be whispering to Azshara to 'let go' and give up, even as the waves destroyed her palace. Eventually, Azshara's arcane shield failed, and she and her court were swept into the sea. However, something seemed to keep the queen from drowning. The fish began speaking directly to Azshara, revealing itself to be possessed by N'zoth. Offering Azshara visions of the Black Empire that it had ruled over in ages past, it offered to save her in exchange for becoming its servant. Azshara, ever guileful and charismatic, convinced the Old God that she would not be a servant, but become a queen to rule at its side. It could either accept the offer or potentially have no servants and be left with no way to free itself. N'zoth reluctantly agreed, transforming her and the Highborne into naga.

When the roots of the growing World Tree Andrassil inadvertently reached Yogg-Saron's prison, it allowed the Old God to first open the door into the Emerald Dream. This then enabled the other Old Gods and N'Zoth to spread their corruption in the form of the Emerald Nightmare.

Millennia later, Azeroth's mortal adventurers defeated both C'Thun and Yogg-Saron. Shrouded in an ocean of fevered dreams among the bones of nameless horrors, N'Zoth remained untouched. It was certain that Azeroth's champions would eventually come for it, just as they had C'Thun and Yogg-Saron. It was not afraid, but sensed that a window of opportunity was quickly closing; the world was still recovering from its war against the Lich King, and the Dragon Aspects were consumed by their own struggles. The time to usher in the Hour of Twilight was now, and the herald of the apocalypse would be the corrupted Aspect Deathwing, who was currently recovering in Deepholm. N'Zoth fed its own dark energy into Deathwing's heart, infusing the black dragon with great power but also making his form more unstable. N'Zoth commanded cultists of the Twilight's Hammer to venture into Deepholm and bolt elementium plates to Deathwing to prevent the dragon's body from tearing apart. Meanwhile, the Old God reached out elsewhere in the Elemental Plane and called on the elementals — the Old Gods' ancient servants — to prepare for war. Two of the Elemental Lords — Neptulon and Therazane — refused to serve the Old God, but Al'Akir and Ragnaros embraced N'Zoth's command. They relished the prospect of war, and N'Zoth promised to release them from their prisons and allow them to roam free on Azeroth once more. Once Deathwing was ready for war, he would burst out of Deepholm, tearing a rift between Azeroth and the Elemental Plane, and subsequently serve as an extension of N'Zoth's will by coordinating the elementals and Twilight's Hammer. N'Zoth made Deathwing believe that by doing so, he would be able to scour Azeroth of the other dragons and claim the world as his own. In truth, however, N'Zoth intended to dispose of Deathwing after using him to restore the Black Empire and shroud the world in shadow.

Before long, the time had come. On N'Zoth's word, Deathwing unleashed his rage and exploded from Deepholm into Azeroth, igniting the Cataclysm and causing great devastation across Azeroth. N'Zoth stoked the fire in Deathwing's veins, filling him with excruciating pain. While sporadic battles erupted between the Alliance and Horde, Deathwing unleashed the Old Gods' minions on the world. Al'Akir assaulted Uldum in an attempt to claim the Forge of Origination. Meanwhile, another servant of N'Zoth — Queen Azshara — sent her naga forces to Vashj'ir. Neptulon and his minions had defied N'Zoth's will, and for this they would suffer, but N'Zoth also demanded Neptulon's power to control the world's seas, which the naga could use to cut off all sea travel between Azeroth's continents. N'Zoth was confident that the Alliance and Horde would never be able to stop all of its servants, and if even one of the Old God's campaigns succeeded, it would usher in the Hour of Twilight. However, Azeroth's heroes soon arose to thwart the efforts of N'Zoth's minions in Deepholm, Uldum, and Vashj'ir. Meanwhile, Deathwing and the Twilight's Hammer summoned Ragnaros and his fire elementals to assault Mount Hyjal and the World Tree Nordrassil, since N'Zoth believed that burning Nordrassil would deal an irrecoverable blow to the world, but in the end Hyjal was saved by the combined efforts of the Cenarion Circle, the green dragonflight, Azeroth's champions, and the Wild Gods.

Eventually, the tide of the war turned as Azeroth's defenders pushed back against the forces of the Old Gods. Heroes retrieved the Dragon Soul from the past and took it to Wyrmrest Temple, where the Dragon Aspects and Thrall began to empower it with the intention of using it to destroy Deathwing. Deathwing and his twilight dragon and cultist minions unleashed their full fury on Wyrmrest, and N'Zoth sent its n'raqi minions to aid in the assault. However, the Aspects managed to empower the Dragon Soul and unleashed it on Deathwing, forcing him to flee toward the Maelstrom in an attempt to escape back into Deepholm. Wyrmrest's defenders pursued him. N'Zoth sensed that its servant was on the verge of defeat and that its plans were about to unravel. In a final, desperate attempt to turn the tide, N'Zoth infused Deathwing with more of its power than ever before, but in the end, Thrall unleashed the Dragon Soul and finally annihilated the corrupted Aspect. In that moment, N'Zoth's campaign to bring about the Hour of Twilight collapsed.

Xal'atath claims that the God of the Deep writhes in its prison, breaking free ever so slowly.

Alignment: Lawful Evil

Link: https://wow.gamepedia.com/N%27Zoth

Name: Y'shaarj (Yeh-Sha-Raj)

Sex (if any): Male

Height (you can approximate): 200ft

Weight (you can approximate): Ethereal, does not have a weight.

Description/Picture: Dimensional Clash IX [CS] - Page 2 800px-The_Wound_by_Hipnosworld

Universe: WoW

Abilities: Dead and gone, and with the Prime Sha defeated. Y'shaarj now recreates his empire through the corruption of life. Those who feel emotions, and are susceptible can find themselves influenced. Eventually becoming nothing more than puppet through which the dead god may manipulate, and reproduce his Sha through. He seeks to recreate the seven prime Sha, and corrupt a suitable being to become his vessel, and to once again return to the world.

Bio: Y'Shaarj was the most powerful of the four Old Gods to plummet into Azeroth from the Great Dark Beyond, and the greatest bastion of the Black Empire was built around its gargantuan bulk.

When the godlike titans arrived to shape and order Azeroth, they created the titan-forged to battle the Old Gods and their enslaved elemental servants. Though the titan-forged were successful in defeating and imprisoning the Elemental Lords, the titans realized that Y'Shaarj would prove too great a challenge for them; as the titan-forged approached the temple city that lay at the heart of the Black Empire, Y'Shaarj twisted their thoughts and drew out their darkest emotions. Thus, Aman'Thul, the Highfather himself, reached down through Azeroth's skies and heaved the Old God from the surface of the world. In that moment, the massive bulk of the Old One was ripped apart, and its deathrattle caused entire mountains to shatter and hundreds of titan-forged to be instantly obliterated where they stood.

Aman'Thul had inadvertently ripped open a wound in Azeroth's surface, and the world-soul's arcane lifeblood flowed to the surface. It was then that the Pantheon realized that the Old Gods had entrenched themselves too deep to excise without destroying Azeroth itself, and instead they resolved to imprison the remaining three Old Gods rather than killing them outright.

As the titan-forged known as Highkeeper Ra made his way to establish the stronghold of Uldum in the southwestern reaches of Azeroth, he came upon the remains of Y'Shaarj, the largest intact part of which was its twisted heart. Ra resolved to seal the heart in a subterranean vault below the Vale of Eternal Blossoms, in the hope that studying it would help the titan-forged gain a better understanding of the Old Gods and the Void. Ra then charged some of his mogu followers to watch over the vault and the surrounding lands, before continuing west.

After the war between the aqir and the trolls, many years after Y'Shaarj's death, a colony of aqir congregated around the southern areas of Azeroth. Though they did not know it, they were drawn to the lingering presence of the Old One, and were soon warped into a new race, known as the mantid. The mantid continued to worship their Old God masters for millennia to come.

Later still, Y'Shaarj's lingering presence also began giving rise to the sha: malevolent spirits who fed on negative emotions.

At the command of Garrosh Hellscream, goblin engineers began excavations in the Vale of Eternal Blossoms to find a mysterious artifact, but found more than they bargained for. With the mining crew terrorized by an ancient power in the depths, adventurers were called in to retrieve whatever remained of the excavation. After clearing the mine full of the Blood of Y'Shaarj, adventurers blasted their way into an underground room with an Echo of Y'Shaarj. Inside the Vault of Y'Shaarj was found a chest, suspended from chains, which contained the Heart of Y'Shaarj.

Garrosh Hellscream later fully restored the Heart of Y'Shaarj using the pools of Pandaria. Fortunately, the whole God was not resurrected. The heart was taken to Orgrimmar, and placed in the Underhold, Garrosh's new seat of power.

After Garrosh's defeat, the Heart has suffered a failure and the Fading Breath briefly remained on the floor of the Underhold, then faded from existence, ending the life, influence and corruption of Y'Shaarj. With every Sha Prime and its heart dead, nothing remains of its power.

However, that which had never lived can never die. The heart of Y'shaarj has faded. Freeing the Old God from its own mortal shell. The void-based being lingers, shattered and unable to fully wield the power it once commanded.

Alignment: Neutral Evil

Link:https://wow.gamepedia.com/Y%27Shaarj


Name: G'huun (Ga-HOON)

Sex (if any): Male

Height (you can approximate): 25ft

Weight (you can approximate): 23K Pounds

Description/Picture: Dimensional Clash IX [CS] - Page 2 Thumb_im_1200x0_gallery_Ghuun_5b4855c92d96b

Universe: WoW

Abilities: G'huun is an artificial old-god, a bubbling mass of profuse flesh that only seeks to spread until nothing remains. Ghuun is immensely powerful, capable of bringing down a massive prison/research-lab atop itself by sheet will.

He influences life and death, and can bring the dead to his control by infecting them with his Rot. Ghuun's corruption is powerful, those under his sway have no need of technology. They wield powerful magics naturally, the old god's gift corrupting their flesh into a suitable vessel for their environment.

He promotes the creation of new life, no matter the cost. His gifts allow his followers to reproduce at an insane rate, corrupt the life of the world into raving, twisted blood-beasts.

Bio: G'huun was accidentally created by the titans when they experimented with means to solve the problem posed by the Old Gods. They used Uldir to "try to figure out what makes Old Gods tick", including performing experiments. This led to "some creepy and weird stuff inside it", and G'huun is the result of years of experiments where the titans couldn't figure out how to cure this Old God disease. When they experimented upon the Old Gods' unending, ravenous need to corrupt, they unexpectedly created a perfect avatar of that desire. G'huun is nothing but rot, pestilence, and decay, the ultimate parasite who cannot stop itself from consuming its host until it is gone. He was locked away in the facility of Uldir sealed with three seals: Nazwatha in Nazmir, Atul'Aman in Vol'dun, and the Great Seal of Dazar'alor in Zuldazar. The seal in Atul'Aman was destroyed by Mythrax the Unraveler long ago, while Nazwatha was damaged by the Cataclysm.

During the final era of the Council of Tribes, an attempt to summon Hakkar the Soulflayer was made, which released a plague of corrupted blood, killing thousands of trolls. It was deemed that the bodies, too polluted for proper burial, would instead be burned and kept in special urns. As time progressed, this method became commonplace among the Zandalari in disposing of their dead. After the great plague, there were still those who clung to the magics of the blood god. They tested their magics and perfected them. One such relic was a totem, which when concentrated upon, would drain not just the life from their enemies, but also their blood, infusing the caster with it and altering them in unusual ways. This was the dawn of who the Zandalari call, "the blood trolls". Eventually the blood trolls would begin worshiping G'huun. Because G'huun has no need for technology, the blood trolls regressed into a more primitive state compared to other troll races. Grand Ma'da Ateena and the blood trolls considered themselves the children of G'huun.

With his prison weakened, G'huun's corruption begun spreading across the land, threatening to cover all of Azeroth. He also started wresting control over the souls of the dead from Bwonsamdi, the loa of death, leading to a conflict between them.

G'huun corrupted Hir'eek, the loa of bats, and turned him into his servant. Adventurers worked alongside Jo'chunga and struck Hir'eek down in order to weaken G'huun's forces.

With the seal of Atul'Aman destroyed by Mythrax, and the seal of Nazwatha destroyed by the Cataclysm, Zul and his allies, General Jakra'zet and Yazma, worked to free the Blood God by undoing the last remaining seal, in Zuldazar. The plan was to have G'huun replace the loa, which Zul saw as weak, as the trolls' new god who would lead them to rule the world again. The seal was ultimately destroyed by a revived Mythrax during the invasion of Dazar'alor. A group of adventurers entered Uldir and slew G'huun before he could break free.

Alignment: Chaotic Neutral

Link: https://wow.gamepedia.com/G%27huun

AestheticMonkey
Fish

Posts : 7
Join date : 2018-07-18

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Infested on Fri Dec 07, 2018 5:17 pm

Name: Shlyke

Sex (if any): Male

Height (you can approximate): 3’11’ (5’1 when tearing up on his hind legs)

Weight (you can approximate): 70 pounds

Description/Picture: A large, red-shelled insect, similar to a locust in physiology. He has six limbs and two sets of chitinous wings, with the two back limbs arched and longer than the two front ones. He has two large yellow eyes with beady brown oblate pupils, similar to a goat’s pupils. Two short, thick antennae sit just below his eyes, and below them is a four-piece set of mandibles. Shlyke wears a standard duty Abrol-Kanak soldier uniform, a deep navy blue across its breadth, save for the gold and blue insignia patch on the bottom right of his top. Two slots for the Abrol’s wings are sewn into the garb. The sleeves and legs of the uniform have been notably torn off.

Universe: Aoshtai

Abilities: As an Abrol, Shlyke has very little in terms of real strength, comparable to the average twelve-year old in that regard. However, he makes up for it with his dexterity and cunning, with natural sharp reflexes and able of maintaining sustained flight for short periods of time.

Another Abrol-born skill is Shlyke’s gluttonous ability to eat almost anything, be it rotting trash or kibble. Abrol are even known for eating toxins humans might find entirely deadly with little to no harm to themselves. This, paired with the Abrol’s naturally high metabolism, means that Shlyke is not a very picky eater, having had to be trained by Tina not to eat things from the trash or on the floor. Abrol have a strange cultural phenomenon where, in some way, the flesh of a salient creature is regarded as even more sought after, no matter the real taste of it. Shlyke, though, vowed to never eat another sapient thing again.

Shlyke prides himself on his skills of charisma, but, the truth be told, he is a rather hit-or-miss smooth talker, and even then, it seems like the times he is genuinely charismatic are almost by mistake.

Shlyke also has a plastic shiv. It is sharp, and can hurt you if he stabs you with it.

Bio: On the grungy (even for Abrol standards) border world of Haral’shal, born to the Abrol lineage of Azrak, Mhrak Fedello Azrak was the runt of the brood. He had always found himself last to the food brought by his parents, blood members of the Azrak Trader Clan. He was always to be picked on by his siblings, who grew faster and stronger than he did and made him feel meager and weak in comparison. And yet, Mhrak knew that there would be more to his life than just fun at his expense. Abrol were more than just toilets working within the punishing boundaries; if they saw, the many like Mhrak could do as they please! Create their own space for people like them! Abrol has tried before, even. But the first Abrol Civil War had been devastated by the one power that all Abrol had come to loathe and fear at once: the Sovereign States of Kanak. But where other Abrol saw an impenetrable wall of military might against them, Mhrak, reading through newspapers and what little of the political writings he could find, had come to see Kanak as a string machine, but with joints so fragile, if they were to crack, it would all come down upon them.

And so, at the age of six, Mhrak Arak left his family’s home for good, leaving behind the hereditary job of Black Marketeer given to him by birthright. He even cast his own name down, using a crude, simple to say, and memorable name instead: “Shlyke.” He had taken the name hoping that it would remind people of the leader of the civil war, the attempted liberator of the Abrol himself, Hyke Pekem. And so, he began his journeys across the Abroli Sector, working a variety of low level jobs among groups of ne’er-do-wells, pirates, and traders to better understand the plights of the Abrol people and how he could help lift them up into revolution. However, he also knew, after years of fending off his own kind, that to best defeat one’s enemy, they must understand them, inside and out. At the same time, the Sovereign States, in some form of reintegration attempt, had begun to enlist Abrol soldiers into the Sector’s neighboring states. Shlyke saw this as a perfect opportunity, and quickly landed himself a position in the Defensive Frontier Outposts as an infantrymen. There, he would begin to slowly understand the Kanak doctrines of battle, how they would coordinate themselves and the like. But his time there would drag on, the years passing by. Those many years of dulling training and duty wore at his nationalism, and, for a time, the Abrol came to set down his militant plans against the States of Kanak.

It was around this time that the Defense Outpost the Abrol was posted at was suddenly transported to the Overwatch Universe, appearing off the Lake of the Ozarks. There, he would be one of the first Kanakan soldiers to interact with the group that included Zoey, Bob, Fennel, and most importantly in Shlyke’s story, Tina Wolfe. After meeting the young girl, the Abrol sought to trick her into becoming his next meal, but saved herself by playing Tic-Tac-Toe with the locust. When the group was to leave the Outpost, Shlyke, in a coordinated effort with Tina, who viewed Shlyke as her friend, managed to sneak out of the camp via hiding under the bus. When the Abrol has another chance at eating Tina, he softened, her innocence making him instead found himself unable to do so. The two would go on as ‘best friends’ (Shlyke had admitted he never had any real friends before her), even if Bob and a majority of the group did not approve of it. Eventually, while at a Chuck-E-Cheese’s, inside a dome in the playground tubes, Shlyke would proclaim his uneasy love for Tina, who suggested that the two “be boyfriend and girlfriend”. Shlyke, of course, accepted.

Alignment: Chaotic Good

Infested
Goomba

Posts : 47
Join date : 2018-07-17

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Infested on Mon Dec 10, 2018 9:23 pm

Name: Rima

Sex (if any): Varies between intelligences
A-N: Female
P-A: Male

Height (you can approximate): N/A

Weight (you can approximate): Holographic projector weighs approximately four pounds

Description/Picture:
Ansifel-Notary-9861
Proximate Abjection

Universe: Aoshtai

Abilities: As a VI, Ansifel-Notary has a processing system several dozen times more receptive than the average human, a cognitive system to follow, as well as a series of other automated systems. As a Notary unit, Ansifel specializes in collecting data and conducting research when provided means to do so, and always provides a positive response in most situations.

Proximate Abjection, on the other hand, is much less cheerful about itself. It acts as a sort of extremely fast acting virus, rapidly replicating its code into whatever machine it can get a connection into, and slowly overtaking the preexisting programming of the devices. PA is aggressive, taking offensive actions whenever it is capable of doing so, but can be swayed by reason and logic.

Ansifel is the naturally-controlling intelligence of the pair, and is usually the one to be allowed to speak. However, PA will force itself into a speaking position if it is necessary or if it would simply like to speak its mind. The device Rima is currently inside, a small holographic projector, has no input cables or output cables, along with zero network capabilities, halting all spread of PA unless tampered with by outside forces.

Bio: Project: Voidmind, otherwise known as the Kassal Incident, was a Kanakan research endeavor by the Institute of Anomalous Studies to survey and examine an ancient warship found buried on the Ponik world of Kassal. A Rosham astrohistorian on the team, Salag’patti IV, objected to the project’s continuation, citing documents that tell of a omnicidal machine force from the time of the fall of the Aoshanti Empire, and how it was heavily prevalent through the region. His objections, however, would fall on deaf ears, as the IAS saw potential in upgrading the software of Kanaki technologies based on what was found, and the development of further artificial intelligence programs. And so, funding was soon allotted to the excavation of several parts of the vessel in order to examine them.

Within a few days, however, as local systems of the ancient ship were excavated, planetary issues began to grow. City-wide blackouts ripples across the world in fluctuations, while the VIs used by local defense systems grew much more quiet and seemingly either distracted, or unable to focus their efforts on individual tasks with accordance. Before any of the major institutions could react accordingly to these problems based on the research there, however, the world’s defenses turned against itself. Nuclear weapons were detonated in densely populated areas, killing millions within moments of the defense grid’s activation by the Jinohl proxy found within the derelict vessel. However, with the work of local defense outpost and the combined efforts of several VIs who had survived the proxy’s contamination, the mechanical virus was not allowed to spread further, its source destroyed in a failsafe device as the research team fled. Within a few days, the Institute of Naval Intelligence and Protection was able to mobilize a small force and scuttle any remaining portions of the world’s infrastructure, including whatever of the defense outpost remained. When the disaster was revealed to the public a week later, it was branded a terrorist act in which Epsymyrnia spores were released onto the populace, and so, orbital bombardment would be the only feasible measure of containment.

While it is said that all materials and documents pertaining to the Incident were destroyed, it is rumored (and documented by the Institute of Anomalous Studies) that a single VI known as Ansifel-Notary-9861 was able to escape destruction aboard the leading director’s drives after a minor infection from the proxy. It is kept in a safe location within an IAS research facility at an unknown location, kept under constant surveillance. It was allowed slight modular control of objects for a time, but the infection soon schismed the Virtual Intelligence’s cognition, creating a sort of bipolar disorder within it, forcing researchers to limit the machine intelligence to a singular holographic emission array locked away in a signal-jamming, privately networked saferoom. Interviews are conducted regularly with both personalities of “Rima” (the two had agreed upon the name for their whole form), and more research into Jinohl technologies has been investigated, but halted at several attempts by a clandestine paramilitary organization known as the APRI.

Rima cooperated well with its captors, with Ansifel keeping close contacts with her original owner, Director Maddoi sumDidaido, as the two had lengthy conversations about the outside world and the events taking place in it. Proximate Abjection, as the fragment of Jinohl had come to call itself, was fairly relaxed, but tried on several occasions to trick members of the IAS and escape, but was hindered by the loyal Ansifel. The Jinohl-born intelligence cared little for being kept hostage, but the Kanak-formed VI was intrigued by the virus that had caused schism in her systems, but had spared the rest of her code. She would write to him, attempting to translate the coding language of the ancient AI, and formed a sort of communal bridge between them, allowing for limited communication between the two machine intelligences.

Alignment: Lawful Good/Neutral Evil

Infested
Goomba

Posts : 47
Join date : 2018-07-17

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by ToadRopes on Tue Dec 11, 2018 2:48 am

Username: EropsToad

Name: Helian Army

Size of group: 50,000 (at a time)

Description/Picture: Hel’s soldiers retain for the most part their appearances during life, though some whose bodies have wasted away have transparent bodies revealing their skeletons underneath, such as Líf and Thrasir.

Universe: Fire Emblem

Abilities/Equipment: Those who die and are taken to the realm of Hel retain all abilities and equipment from their life. This includes weapons (sword, lance, axe, tome, bow, staff, dragonstone), armor, and mounts (horses/pegasi).

History: The army of Hel, the realm of the dead, is the main military force of Hel, ruler of her eponymous realm. Several months after the defeat of Surtr at the hands of the Order of Heroes, the Helian army was spotted in Askr, aiming to spread death and grow their ranks.

The princess of Hel, Eir, grows discontent with Hel's increased aggression, but out of loyalty to her mother, serves her regardless.

Alignment: Chaotic Neutral

Link: https://fireemblem.fandom.com/wiki/Hel_(location)

_________________
Dimensional Clash IX [CS] - Page 2 Qico4Ey
ToadRopes
ToadRopes
Admin

Posts : 319
Join date : 2015-09-14
Location : Presumably at an electronic device

View user profile http://dimensionalclash.forumotion.com

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Teedler on Wed Dec 12, 2018 12:40 am


[u]username:[/b] Teedler
Name: Molota Nerdith

Sex (if any): female

Height (you can approximate): 3’9”

Weight (you can approximate): nothing

Description/Picture: Molota is the ghost of 7 year old girl that wears a rather tattered dress that appears to be made of a rough material that has been visibly patched many times. Her straight hair reaches down to her upper back, her body is a transparent greenish blue color that contrast her red almost glowing eyes. She also carries around a rather old blanket.
Pic coming soon.

Universe: Undead

Abilities: As a ghost Molota has all the usual powers of ghost including, intangibility, invisibility, flight, possession and some minor weather manipulation. In addition to these ghost abilities she is also a necromancer, and as a result and absorb the life force of living beings, this tends to be fatal as she tends not to allow her victims to recover though life force will regenerate on its own eventually. Weather manipulation using other necromancy powers which as requires absorbing some sort of lifeforce and or having a body lying around to use. As she absorbs enough life force, she can eventually take on a physical form initially she will initially looks somewhat like a rather clean zombie given time to consume food or more life force will cause her to take on a more lively appearance. She has the ability to change her ghostly appearance though its very obvious she is still a ghost. Due to that fact she is a ghost it’s rather hard for her to interact with objects, to do so either requires her to a large amount of concentration or using absorbed life force to do so. Strangely this doesn’t seem to apply to her blanket which she can move rather easily which tends to cause it to get used as a medium to interact with physical objects. Also she can command undead things that she raises.

Bio: Molota is the daughter of a necromancer who one day killed her when she was seven. She doesn’t know exactly why her father did this but she doesn’t seem to mind too much or has forgotten in the five hundred years that have passed since her death. She has been alone for most of her afterlife and craves attention.

Alignment: Neutral evil
Link:
Teedler
Teedler
Puzzle Champion
Puzzle Champion

Posts : 113
Join date : 2015-09-20

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Infested on Sat Jan 12, 2019 8:02 pm

Name: Plyr, 486th Speaker of Theryama

Sex (if any): Male

Height (you can approximate):6’7’’

Weight (you can approximate): 120 pounds

Description/Picture:

Plyr is a lanky figure, his long hands, each ending in seven, bony fingers (not including his two thumbs on each hand), almost scraping against the ground with his even longer, frail arms.The rest of his body, however, is concealed of details, hidden under his patchwork of cloaks and vests, odd trinkets, such as bones or other body parts, woven into the edges and ends of them. And his face, expected to be horrid, is hidden behind his pearl-white mask, letting only the visage of his two, gold-glowing eyes peer out, their light broken only by the horizontal slits within them.

Universe: Aoshtai


Abilities:
-The Robes of the Mantle: Though they seem like regular robes and cloth, the religious trinkets that are enshrined in them are actually very potent psionic amplifiers, their many ritualistic markings flowing the old magicks through them in unnatural manners and letting Plyr’s exigent energies flow tenfold what it could before.
-The Staff of Her Consumption: The focal point of most of Plyr’s abilities, the Staff of Her Consumption is a twisted matter of flesh and Xinth bone. Both matters contradict one another, and yet both survive unopposed in the staff’s existence, emboldening the dark marks of the exigent weapon. From focusing Theryama’s many screams at one, to bringing her roots to bear on those who Plyr deem heretical, the staff provides the speaker with many powers thought impossible.

Bio:
Halfborn of Edres, the 14th Son of Theryama, Plyr was born for greatness within the Cults of Theryama and Her Children. To begin, he was halfborn, and only few could boast such a connection to Her Gestation. He was also born upon Zahael, Theryama’s world of residence. Such a connection only affirmed that, upon the death of the last speaker, Plyr would rise to the mantle, taking the honorary robes and his own additions to them. He would converse with the voices of the millions within His Mother, going on long talks of calming them and letting them rest.

However, his rank was always contested. There were many in the Cults that saw that halfborn should not take up mantle as Speakers, their place as Saints instead forever sealed, and that those marked by Theryama were to take up as Speaker. Plyr, however, would not be dissuaded from his position, and instead affirmed his position through the devastation of an entire cult, the Cult of the Jaded Ulnar. However, with that, the destruction of several halfborn would come too, stirring controversy amongst the Cults and further factionalizing the worshippers of Theryama, and the coming of conflict seemed all but inevitable. Now, on the precipice of a civil war in Her name, Plyr was to take action, but was transported into the Clash before it could come.
---
Name: Theryama, Unyielding Mother of the Thousands

Sex (if any): Female

Height (you can approximate): Spans hundreds of thousands of acres

Weight (you can approximate): Absolutely massive

Description/Picture: Her body, buried underground, is massive and rooting, like a cancerous growth within the earth. Her tumorous roots can grow upwards, creating new mouths and growths for which she uses to feed as well as breed, but can also breach the earth if she is not fed, where she shifts and turns angrily, and can cause major seismic activity.

Universe: Aoshtai

Abilities: Requiring a constant supply of meat, the stagnant god Theryama is a hungering beast. She feeds and feeds, eating without much care for who is feeding her, the primal hunger she garners lacking the sentience. However, whether it be the innate psionics of Her, or the consummation of Xinth, the thoughts of others, both who have been fed to her and who have not, relay through Her and can be heard by all.

In her ceaseless gestation, the Birthing Mother can bring forth new, unholy life into the world. From her many wombs, be them embedded deep in the earth or cysts above the surface of the earth, Theryama’s newest broods can burst forth from their giving mother. They must be quick, however, for their Mother is ignoring of what is food and what is not, and many of Her children have been known to have been born, only to be snapped up by her penultimate maws moment later. Those that do escape Theryama are quick to grow into tendriled beasts, with each one a different concoction of flesh and bone than the last.

Bio: From the old, dead core of Tyvus, the cults had arisen. Faiths that had been shattered by the tumultuous death of their galaxy’s soul and the splintering of its according angels demented many, and sent many into madness. But among them all, there was one which stood above the others. They, the Cult of the Stygian Notochord, held in their possession a fragment of the old Xinth known as Oros. Through ancient incantations and old blood magicks, they had brought the shard to reanimate, and, with the perfect (if unwilling) woman who had been brought to the temple nights before in a mission, were able to conceive what they thought would be a gift to their dead angels within her. But it would not be what their expectations hoped. She burst forth from her mother on birth, and the cult had known what they had created was far more than a simple child. What they had created was a beast, an insatiable monster which fed for hours on end on giblets and gore. By nine years, the beast known as Theryama would come to be regarded as a sort of saintly figure, even despite its ghastly form. It would be then, though, that it would go from Saint to true God to the cult when it swallowed the fragment of Oros whole, showing no effect from the void-borne form. They would find in regard for her to be a new god, a being to replace their old Xinth lords. And Theryama, birthing forth new children constantly from Her followers and Herself, is willing to build that new pantheon, whether she is truly knowing of it or not.

Alignment: Neutral Evil

Infested
Goomba

Posts : 47
Join date : 2018-07-17

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by AestheticMonkey on Sun Jan 27, 2019 12:15 am

Name: Umbral Choir

Size of group: 10. The Umbral Choir is a hive-mind, and as such has very few of its members who stand out, and think independently. Such individuals are usually referred to as 'primes'

Description/Picture: Dimensional Clash IX [CS] - Page 2 DraZMWuX0AEoqWe Dimensional Clash IX [CS] - Page 2 UmbralChoirLeader Dimensional Clash IX [CS] - Page 2 Qik95mclzkc21

Universe: Endless Space

Abilities/Equipment: The Umbral choir is an energy-based life-form, and as such is not restricted by the same things that life experiences. They are incorporeal, capable of moving through most surfaces. However, being energy leaves them unable to interact with the world in the way that matter-based lifeforms can. As a result, the Umbral Choir learns by invading the bodies of other creatures, and taking them over. Or, possessing robots and other electronics.

Content more to observe than interfere with life, their technology has been developed with discreetness in mind. Their ships and 'workers' are more akin to robots that the Choir can possess and move with its own thought. Their habitats, ships and ground-forces are built with cloaking, and require specialized technology to detect and observe. This focus on stealth means that they are not strong in conventional methods, and as a result shy away from violence.

With their unique ability to influence electronics, they are adept hackers. Infiltrating the information systems of other races in order to give themselves resources, delete records of their existence, manipulate economies, and influence the politics of living creatures towards peace.

History: The Choir inhabited the dark, quiet reaches of intergalactic space, until one shattering day they heard the death-cry of an entire galaxy. When they arrived upon the Galaxy, they found a smoldering wreck masked by the copious stars. Ruined civilizations of the Endless haunted the galaxy, as their last few members died and decayed. Countless planets lay sundered or broken, many others left in a state of perpetual cataclysm. So many planets, so much life cried out in shock and unison. The noise was deafening to the choir. This unrest, this agony, this suffering was anathema to their peaceful existence.

So perturbed were they, that their new goal became to bring peace to life itself. To end the agonizing choir piercing its very soul.

Alignment: Neutral Good

Link: (Will post the wiki link once the developers add it) https://www.youtube.com/watch?v=RSnSFYteKG0

AestheticMonkey
Fish

Posts : 7
Join date : 2018-07-18

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Infested on Sat Feb 02, 2019 11:11 pm

Name: Kanen Wight

Sex (if any): Male

Height (you can approximate): 5’5’’

Weight (you can approximate): 110 lbs

Description/Picture: Kanen wears the traditional garb of a Vesidanyan crewman- a deep magenta garment, similar in composition to a flight suit, though has built-in black shoulder pads that jut out ever so slightly from the suit itself, and pair of vertical black stripes down the arm. This is accompanied by an officer cap of the same color as the suit’s byzantium purple and black gloves/boots. He is fair-skinned, and has somewhat dulled hazel eyes, a color that fits with his short, shaven hair. There are very few marks on his skin, but the only important one is a singular, thin horizontal streak of black ink on the side of his neck- a low-ranking tattoo within the naval hierarchy of Vesidanya.

Universe: Aoshtai

Abilities: Kanen has limited knowledge of weapons maintenance and usage, having spent most of his time stationed on ship-based cannons, though has some combat training and experience for on-the-ground conflict.

By the time he enters the clash, he is unarmed, without any weapons or equipment other than his uniform, ID, and some mementos from his home and ship.

Bio: In 14585 Post Ruinam, Vesidanya, along with numerous other powers, were forced through a series of alliances and heated conflicts into the League-Bloc War, a war that would encompass all of the northeastern territories of the Aoshtai Galaxy. Kanen Wight, having just turned 17, would be one of the first to be drafted into the ranks of the Vesidanyan Armed Forces to defend their homeland and strike back against Kanak. His first ground conflict would be in the Siege of Telshaa, a brutal loss for the ground forces of Vesidanya against Kanaki troops. Even to this day, he has hard time thinking about what went on those long weeks. After his legion retreated, Kanen would find himself requisitioning and getting relocation to the Vesidanyan Navy, where he would find much more interest in being a gunner and would be transferred across numerous vessels across his six and a half months of grueling service, where he would be involved in numerous naval battles with Kanaki, Rothanian, Jantok, and even a single case where they would fight against the Domain of Man. Kanen has only been in service for six and a half months until he has been entered into the clash.

Alignment: Chaotic Good

Infested
Goomba

Posts : 47
Join date : 2018-07-17

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Infested on Mon Feb 04, 2019 12:41 pm

Name:Salgia Puyri

Sex (if any): Male

Height (you can approximate): 4’8’’

Weight (you can approximate): 86 pounds

Description/Picture:
Dimensional Clash IX [CS] - Page 2 Rdt5Mbj

Universe: Aoshtai

Abilities:
Racial Traits: As a Liss, Salgia has astounding acrobatic ability, with a uncanny speed for his size and quickness in climbing and other rapid movements, and utilizes this greatly in his work. The eyes of a Liss, too, are more attuned to this sort of activity, able to take note of things much faster than what a human could. It is also noted that Liss can see somewhat into the ultraviolet spectrum of light, further enhancing their vision.

Another strange quirk of the Liss race is their amazingly high proclivity and desire to commit… better unmentioned activities. They have extremely sensitive erogenous zones, and even secrete mild aphrodisiacs when aroused. Salgia is no exception.

Personal Equipment: Salgia, being nowhere near an actual military figure or the like, has very little on his person, save for his phone, his wallet, and a purse filled with random things, from perfumes made to enhance his natural abilities to business cards.

Bio: Born on the Liss homeworld in 14565 PR and sent off at ten to fulfill his duty as a Liss and propagate his kind across the stars, as all Liss are taught to do, Salgia, even at such a young age, decided that the duty bestowed upon him, a duty bestowed upon all Liss after the collapse of the old empires of Aoshtai and Jinohl’s Vexation upon his kind, wasn’t to be the sole guiding force of his life. Instead, he looked for adventure, he looked for a life that no other Liss would even dream of attempting. And so he left his people, venturing about the stars for several years, indulging in the many vices that the Liss usually despised along the way, uncaring of the how his people thought of it. Now, having left his vestiges behind, in the year 14584 PR, Salgia Puyri lives his life how he likes, under the dim lights of Veruli cityscapes, eking out a comfortable living for himself as an escort (his feminine appearance assists him greatly in this endeavor, along with his Liss traits).

Alignment: Neutral Good

Infested
Goomba

Posts : 47
Join date : 2018-07-17

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Infested on Mon Feb 04, 2019 11:51 pm

Name:Gom

Sex (if any): Male

Height (you can approximate): 6’3’’

Weight (you can approximate): ~550 lbs

Description/Picture:
Dimensional Clash IX [CS] - Page 2 J57R7vg
Gom’s machines:
Dimensional Clash IX [CS] - Page 2 Z8KGTMP
Universe: Aoshtai

Abilities:
The Venetrialis that wraps itself around Gom’s body and as his crown empowers him beyond most mortals. It imbues upon him an extremely expanded lifespan, able to absorb the life energies of any around to further his personal longevity. It also serves as a healing array for him, repairing his body with the raw quintessence of life energy if he is damaged, almost no matter the wound.

To further protect himself, Gom has acquired and reined in two other Messia’shani artifacts. The smaller one, a Pharo, is a definite drone, once used by the Guardians in great swarms against Acclamant and Xinth alike to some effect. Now, it stands as one of the last of its kind, a nearly indestructible frame surrounding a crude psionic intelligence- a Simulacra- designed to defend and fight. It serves as Gom’s personal defense, if the other is not enough. The other, dubbing itself Anaximander, is a curious machine. Another Simulacra controlling a device, it serves instead as a wise advisor to Gom, usually convincing him to take less hot-headed approaches when stressed.

Bio:

”Gom is Good. Gom is Great.”

Gom was not always of his Priopsy. No, once he was but a mortal Ghulss, one of many on their homeworld. Bittered and annoyed at how his people were divided, he would one day discover, hidden in an old temple cast aside in the mountains, an ancient artifact of older powers than the Ghulss, and much more advanced than them too. He discovered the Venetrialis, a frame made by the long dead Messia’shani themselves, the old god-beings of Aureolum. With it, he found that he could not die, and lived longer than any Ghulss naturally could. Given this nature, he went to work, uniting his people over the eons and eventually finding himself at the helm of the Priopsy of Gom, a religious super-organization devoted to the will of Gom himself. Though his arrogance and emotions have lead the Priopsy through difficult times, Gom looks brightly to the future, a future he sees as one that worships him and him alone, the immortal king of all of Aegis.

Alignment: Chaotic Neutral


Last edited by Infested on Tue Feb 05, 2019 1:33 am; edited 1 time in total

Infested
Goomba

Posts : 47
Join date : 2018-07-17

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Teedler on Tue Feb 05, 2019 1:16 am

Name:Klursi

Sex (if any): Female

Height (you can approximate): 5’5”

Weight (you can approximate): 140lbs

Description/Picture: coming soon

Universe: Squared Comics

Abilities: Klursi is a cartoon character and as a result seems to generally follow cartoon physics generally meaning certain tasks are easier to pull off such as surviving increasingly ridiculous injuries but a the same time surprisingly minor things can be more damaging. For example she will always slip on a banana peel if stepped on or hitting something with lethal force can prove to be easily survivable for the target. She is unable to speak as she is a mute, as a result of this she is fluent in American Sign Language, she is also able to communicate via speech bubbles that contain images along with small sound effects, while she will communicate this way she prefers to sign. She is also able to merge with flat surfaces and appear as an animated drawing upon said surface.

Bio: Klursi is a cartoon character, so while in reality she plays herself, her “real” job is that of an office animator. Her lack of speech abilities has proved it difficult to make friends in the office, though she does had a small friend group but seems to be a generally lonely person.

Alignment: Neutral Good
Link:
Teedler
Teedler
Puzzle Champion
Puzzle Champion

Posts : 113
Join date : 2015-09-20

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Hi Everyone

Post by Seigorf on Wed Feb 13, 2019 12:43 am

Name: The Nazi Empire (Wolfenstein)
Size of group:Populous of Venus and Earth.
Description/Picture:
Dimensional Clash IX [CS] - Page 2 Latest?cb=20121111160707
Universe: Wolfenstein (MachineGames Continuity)
Abilities/Equipment: The Reich has made various technological discoveries and leaps in the 15 years following the end of the Second World War in 1948, thanks to the Reich's (ironic) discovery of the technology caches maintained by the Jewish secret society known as the Da'at Yichud. While the Reich has discovered only a fraction of these various advanced technologies in vaults located in Cairo and New Mexico, it has led to aggressive leaps in technological development on the basis of their reverse-engineering of Da'at Yichud technology.

Aerospace technology has advanced with the discovery of antigravity, with aircraft such as the massive Ausmerzer and high speed spaceships such as the Haunebu-V making use of antigravity engines, in part maintained by the massive "Die Glocke" devices. This has proven pivotal to the Reich's exploration of space, which is nothing short of astounding--the Reich has conducted a moon landing as early as 1951, and by 1961, seeks to colonize the planet Venus.

Advances in physics and chemistry have also been made, with developments in energy weapons such as lasers and Tesla-based technology being furthered by the Reich, ranging from laser and plasma weaponry to the prototypical Ubergewehr weapon, as well as super weapons such as the infamous Sonnengewehr (Sun Gun), a massive orbital mirror that can fry potential threats to the Reich while minimizing collateral damage. The ultimate expression of the Reich's technological development would have been their development of the atomic bomb; the Reich secured victory against the United States in 1948 with the destruction of New York City by the German-developed nuclear weapon known as "Der Bestrafer" (The Punisher), the most powerful bomb of its type ever built.

Robotics, computing, and artificial intelligence have also been advanced at an incredible rate, with robots and automatons in common use across the Reich, in both civilian and military capacities. These range from mundane protocol, cleaning, and mail-sorting robots to weapons of war, ranging from the nimble Ubersoldat units to even larger mechanized monstrosities, such as the Guard Robot units in Europe, the Zitadelle units in America, the iconic Panzerhund robots, and outright weapons of terror like the London Monitor and the prototype Zerstörer robots. Personal computing has seemingly advanced as well, with computer terminals and reel-to-reel machines ubiquitous across the Reich.

Lastly is the Reich's capacity in developing advanced genetics and biological splicing, which was promoted and advanced by the infamous and sadistic General Wilhelm Strasse. These new medical and genetic technologies allowed the Reich to create monstrosities such as the Super Soldier, lumbering, vat-grown Frankenstein-esque monsters presumably crafted out of the body parts of dead soldiers and captives. Other technologies based on these highly unethical experiments have been developed, such as the Kampfhund, guard dogs modified by cybernetic augments and injections of various chemicals. Wilhelm Strasse's ultimate goal, however, was to create a merger of the "power of the human brain with the efficiency of the machine"--specialized robots known as "Machine Men" containing disembodied human brains as central processing units. However, due to the actions of William J. Blazkowicz and the Kreisau Circle, these efforts bore no fruit.
History: Nazi Germany, in the alternate timeline of Wolfenstein: The New Order, won the Second World War by dropping an atomic bomb on New York City in 1948, forcing the United States to surrender. By 1960, Hitler's Third Reich is a world spanning empire, which includes the majority of Eurasia, much of North Africa (with a vast military operation dedicated to the conquest of the African continent), the United States, and possibly portions of South America. Very few nations remain independent from the Germanic Reich--Japan is mentioned to have been turned into a vassal state for the Reich, while South Africa remains nominally independent as of 1960. As of 1961, the Reich has set their sights beyond Earth--colonies on the Moon and Venus have been established to effect the spread of the Nazi ideology across the inner Solar System. Under the global Nazi regime, various leaps in technology have been made possible, ranging from powerful artificial intelligence and robotics, antigravity, energy-based weapons, genetics, climate control, and space exploration. Much of these advances, however, seem directed solely for the benefit of the Wehrmacht, with civilian applications of said technology often an afterthought.

Despite having most of the world in their grasp, the Nazis face heavy resistance due to their brutal and ruthless doctrine where systematic discrimination and genocide of those they deem "inferior" is central. The Kreisau Circle, the Maquis and The American Resistance network are only one of many movements worldwide that oppose the Nazi regime. It is shown that having the most of the world at their finger tip has made the Nazi becomes somewhat careless since some of their powerful war machines like the Ausmerzer or the Eva's Hammer is shown to have a lot of security flaws for the B.J. and the Resistance exploits like the air lock in the Eva's Hammer or the computer system ODIN in the Ausmerzer. Furthermore, during their hunt of B.J., Kreisau Circle and the American Resistance Network, most of Nazi soldiers seem to take B.J. and the Resistance members lightly and often consider him and the Resistance in general are sub-human with little to no intelligent because of their Fascist belief. However, their arrogant mindset often vanishes when they have to face B.J. and the Resistance head-on. Despite the circumstance, the Nazi in general still underestimates B.J. and his Resistance allies no matter how severe of the damages he causes them.

After the event in the New Order, the Nazi's grip in the world begins to crumble as the death of Deathshead cripples their entire Research Division. To make matter worse, the loss of their Oberkommando, the killing of the majority of personnel in the Venus base, the assassination of all the Übercommanders in the US territory and the capture of the Ausmerzer in the US causes the Resistance movement to become stronger than ever. After the event of The New Colossus, the Nazis grasp of the US collapses and their grip on the world in general begins to crumble at a rapid pace. By 1980, the Nazis still are in control of Europe (as evidenced by the occupation of France and its capital city Paris) even as America is already liberated and re-established itself as an independent country.

Alignment: Lawful Evil

Link: https://wolfenstein.fandom.com/wiki/Nazi_Germany_(MachineGames)

================

Name: General Wilhelm “Deathshead” Strasse

Sex: Male

Height (you can approximate): 167 cm

Weight (you can approximate): 48 kg

Description/Picture:
Dimensional Clash IX [CS] - Page 2 Latest?cb=20170104173344

Universe: Wolfenstein (Machine Games)

Abilities: Deathshead may be frail and old, but he is exceedingly cunning and intelligent. He singlehandedly invented the great war engines that helped Germany win World War 2, and probably invented the other machines of the Nazi Empire as well. He has an army of mutant Supersoldiers and robots up his sleeve, and has a large battle mecha himself. However, beyond his inventions, Deathshead has little to protect himself from the greater world.

Bio: Deathshead, despite being a revolutionary genius in the fields of AI, biology and leadership, is known to be a ruthless, unethical and sadistic man with no sense of morality, which is reflected in the way he conducts his many experiments ( and often times the end results as well ). He claims that compassion is nothing more than pointless human instinct and should be ignored. He thoroughly enjoys experimenting with the human body, and doesn't care what happens to the subject, as long as they yield favorable results, though occasionally he would strive to preserve the parts he considered "vital" or "exquisite" such as the brain and eyes.

He also enjoys seeing his enemies suffering great losses, as well as writhing in pain from being tortured. Deathshead is as brilliant as he is wicked, with most of the technological advancements displayed by the Hitler regime in the series being attributable to him. Despite his prior defeats, Deathshead is known to never tolerate failure, especially from his own men.

Above all else, Deathshead is a hypocrite; while completely amoral and unwilling to care for the lives of his men and test subjects, he will still accuse Blazkowicz of trying to reduce the order that Deathshead has built to anarchy. He will also hypocritically berate and belittle Blazkowicz for any collateral damage he causes; most vividly seen in the battle between the two in which Blazkowicz destroys the two zeppelins providing Deathshead's shield.

Throughout his life, Deathshead has proven to be a very dedicated Nazi and researcher for the Third Reich. Though earlier evidences have suggested otherwise, Strasse is deeply loyal to the cause and Adolf Hitler, as evident in his many quotes and tributes found throughout The New Order. Like most Nazis, he believes in the superiority of the Aryan master race.

Even at extreme age, Deathshead's thirst for bloodshed and suffering has not changed, however, he seems more jovial when torturing his subjects and it seems his sadistic nature and brutalty has only worsened. Even in the face of death he is fearless and does not care if he lives or dies, only his legacy and the continuation of Hitler's New Order matters to him. Despite his sadistic and amoral nature, Deathshead has also proven to be somewhat of a coward when it comes to his troops or experiments failing him and has known to run from the opposing force before they can either capture or kill him. Like other Nazis, he has shown that he's not always a patient man when it comes to progress. Despite his cowardice, in the last moment of his life, he musters enough courage to commit suicide in an attempt to kill B.J. with a grenade. He is shown to have strong will and will achieve anything, no matter how horrifying to complete his life's mission.

Through their many encounters, it is apparent that Deathshead holds a lot of respect and fascination for his nemesis, especially for Blazkowicz's resolve and tenacity, though being a Nazi, he is not at all pleased when the American agent transgresses on his researches and operations. At his core, he is also arrogant and tends to underestimate his enemies, which in most cases has resulted in his downfall and B.J. getting the upper hand. However, it should be noted that Deathshead is the only Nazi that takes B.J. somewhat seriously while most of the Nazi Party underestimates him since he knows B.J. more than than anyone else in the Nazi Party and experienced many failures in his plans due to B.J.'s intervention.

Deathshead is short, very old and has no hair on his head. His face is scarred from having survived just about as many injuries as B.J., including a Zeppelin crash. Despite being over a century old, Deathshead seems to be fit enough to move on his own and make precision surgery (sometimes on live subjects), something that may very well be due to his own biomedical achievements.

Alignment: Chaotic Evil

Link: https://wolfenstein.fandom.com/wiki/Wilhelm_Strasse_(MachineGames)

Seigorf
Fish

Posts : 2
Join date : 2019-02-13

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Seigorf on Wed Feb 13, 2019 1:13 am

Name:Demons of Hell/Makai (For story)
Size: Lots and lots of fiery bois
Description/Picture
Dimensional Clash IX [CS] - Page 2 Bka.bimage
Original Doom version…

Dimensional Clash IX [CS] - Page 2 200px-Th12Makai%28AboveHokkai%291
… merged with Makai of touhou.
Abilities The Demons have extraordinary powers, and can manipulate fire and Argent Plasma to a great degree. They can take many gullets before going down, and their ferocity makes them perfect warriors. However, they are not without their weaknesses. The Demons’ own ferocity can lead them walking straight into death traps, and despite their power, are still susceptible to bullets and mortal weaponry.

History Makai (魔界, lit. "Demon World") is a world that exists in essentially an alternate dimension to Gensokyo. According to the PC-98 canon, it, along with all the beings that live here, were created by Shinki. It is not to be confused with Hell (地獄 jigoku) as it is not a place for the afterlife when phantoms are judged by the yama for their guilt, but instead it is merely a place where demons and strong youkai live.

Makai's first initial appearance in the Touhou Project was in the first PC-98 game Highly Responsive to Prayers, where it is one of the main locations of the game. It then appeared as the prime location of Mystic Square, where the player character will have an adventure through here. After many years of absence, Makai once again made a return in the Windows era as the location of Stages 5 and 6 in Undefined Fantastic Object, and again a target location on Stages 7 and 12 in Double Spoiler.

In the Windows canon, Makai has a barrier that makes it difficult to immigrate across; the Palanquin Ship, Byakuren Hijiri and Nue Houjuu are the only known thus far to pass it. It is an unstable land with a harsh and unearthly nature that makes it difficult to survive in, but youkai and some humans live and/or train their powers here regardless. It is filled with a toxic miasma that's physically harmful that makes it impossible to get to Makai, but it strengthens magical spells and seals, and it can also make learning magic easier for a human. Apart from Byakuren formerly, no known character from the Windows era lives here. There is no history about this place, and it is unknown where it's located.
Much of Makai's terrain is a deep red color. Various items also exists that cannot be found in Gensokyo, such as a magic stone, "Makai mushrooms", and a stand that sells "Makai crackers".[8] Many materials in Makai contain their own will, an example being the materials Byakuren used to make her sutra scroll, which the scroll and other materials is considered "cursed" by the people of Gensokyo. Sakuya Izayoi suggests that Makai is scarier than Hell, and even Reimu Hakurei finds it creepy. It was mentioned that there's a sub-location called Hokkai that is, as Minamitsu Murasa puts it, in "a corner of the infinite area of Makai". No demons were actually presented in the modern era, but they were stated to live here. There are also dark-coloured fairies and sunflower fairies that lurk around in Makai that blend in to the dark scene, as well as flying yin-yangs.
Marisa Kirisame has been given special permission to use Byakuren's Palanquin Ship to travel to and from Makai whenever she wants, but this has yet to happen.

Alignment Chaotic Evil

Link https://doom.fandom.com/wiki/Hell
https://en.touhouwiki.net/wiki/Makai

Seigorf
Fish

Posts : 2
Join date : 2019-02-13

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by AestheticMonkey on Sun Feb 17, 2019 5:29 pm

Name: Ishatari the Radiant

Sex (if any): Female

Height (you can approximate): 7.8 ft

Weight (you can approximate): 360ibs

Description/Picture: Dimensional Clash IX [CS] - Page 2 0ef9c6da9dfa1975552c026dfe3c2126

Universe: Warcraft

Abilities: This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.

The lightforged have been infused with the power of the holy light itself, and have become almost an extension of its will. Lightforged can call upon the light to smite enemies in a single, brilliant beam of holy power, or provide a shield for their allies. They are infused deeply with the light, and when delivered a fatal blow the light will release from them. Often smiting their surroundings clear of enemies, and consecrating their body so that no defilement may touch it.

Bio: Ishatari was a young, if promising warrior in the Eredar's ancient civilization. When Archimonde and Kil'jaeden undertook Sargaeras's dark bargain, Ishatari was one of the many who distrusted the Burning Legion, and sided with the Prophet Velen. The eredar who resisted the Legion's growing influenced named themselves the Draenei, and fled from Argus aboard the Genedar and it's throng of Naaru.

Shortly after setting into space aboard the Genedar, a split was wedged in between the Draenei aboard. Many hungered to bring vengeance upon the Legion that had spoiled their world, and enslaved their people. Others were non-combatants, civilians, researchers. Most of the Draenei warriors left the Genedar aboard a docked vessel: The Xenedar. Upon which resided the prime naaru Xe'ra. She filled the Draenei with the power of the holy light, and trained an army.

The vessel would slip into the Twisting Nether. Battling and destroying demons within their home-dimension, and picking up recruits from shattered worlds, or those that came with nothing else but a burning hatred in their hearts. In time the Army, over countless generations of battle was weakening, and losing the last few soldiers it had. In a desperate gamble, they assaulted the Legion homeworld of Argus. Together with the order champions of Azeroth, they struck down the World-Soul of Argus, and imprisoned Sargaeras. Ending the Legion's power, and invasion of Azeroth.

With the Legion defeated, the Lightforged sought to reconnect with their Draenei brethren, and defend the world of Azeroth against the Horde that would see it defiled.

Alignment: Lawful Good

Link: https://wow.gamepedia.com/Lightforged_draenei https://wow.gamepedia.com/Paladin


Name: Orwen Atherton

Sex (if any): Female

Height (you can approximate): 8'5 ft

Weight (you can approximate): 406 ibs

Description/Picture: Dimensional Clash IX [CS] - Page 2 1ajrkb718fg21

Dimensional Clash IX [CS] - Page 2 4289255600ec379743a8818320a25401

Dimensional Clash IX [CS] - Page 2 713166

Dimensional Clash IX [CS] - Page 2 724143

Dimensional Clash IX [CS] - Page 2 Kultirasdruidflightform

Dimensional Clash IX [CS] - Page 2 734771

Dimensional Clash IX [CS] - Page 2 729493

Universe: Warcraft

Abilities: Guardians of nature who seek to preserve balance and protect life, Druids have unmatched versatility on the field of battle. This is in part because druidism is much more than a fighting discipline—it’s a way of life steeped in traditions so ancient that even the origin of their kind is preserved largely in mythology passed on through millennia.

Druids harness nature’s raw energy for an incredible breadth of offensive and defensive abilities, as well as to restore life to the wounded. Through communion with nature and the wild gods, Druids are supernaturally endowed with the gift of shapeshifting, allowing them to take the form of all manner of nature’s creature and access powers as distinct as they are diverse.

Kul Tiran druids are radically different from other druids, owing to their origin in the Drust's practices in Druidism. To the Thornspeakers, death is just a part of nature's balance as life is, and so tap into natural death magics in addition to life magic. Their shape-shifting resembles animals composed of plants, fungi and bones all fused together into a coherent form.

The elements that carve form into the universe are fluid forces of nature. Some beings seek to bend the power of these natural elements to their will. Druids, however, worship the protecting spirits of nature. Long ago, nature’s equilibrium was thrown out of balance, leaving the world vulnerable to catastrophic events, including the first invasion of the Burning Legion.

By leveraging the sacred powers of the moon, the sun, and the stars, balance druids access arcane and nature magics—made more potent still through shapeshifting, when the spell-caster takes the form of the moonkin—to aid in the fight against imbalance that threatens the natural order of all things.

Bio: Orwen was like most Thornspeakers. Children naturally drawn to the dark forests of Drustvar, and who felt and heard the call of the powerful nature magicks that coursed through the land. She entered and studied in the order, and received lessons from Ulfar. The last drust druid, and the high-thorn-speaker. She had a natural aptitude for celestial magic and manipulation, and so became a druid of balance.

When the Heartsbane coven was formed, and the entirety of Drustvar plunged into the shadow of Gorak Tul and the ancient Drust. Orwen was one of the Thornspeaker's expedition that sought to root out the coven's activities within the Crimson Forest. However, like the rest of the ill-fated expedition. She was brought under the Heartbane's hex, and was robbed of her own will.

She had slain many in the name of the coven, and was almost slain herself. As the Order of Ember's tackled the coven in it's seat of power at the Waycrest manor. The thornspeakers mobilized, and shattered the coven and their wicker armies in the Crimson Forest. Those druids who could be restrained, were done as so. Orwen was one of the restrained members, safe from death, at the cost of her head being split from a staff-strike.

When the Order slaughtered Lady Waycrest, and banished Gorak Tul. The power of the coven was waned, and the hexed individuals of the coven could be reclaimed. Orwen was cleansed, but a taint lingered within her. When she attempted to use her Moonkin form. She found herself twisted into the guise of the Coven's wickermen. The power of the celestials was weaker, but she found an aptitude for death-magic, and commanding the creatures around her. She swore off the form for combat, at least, against those that warranted mercy.

Alignment: Neutral Good

Link: https://wow.gamepedia.com/Druid#Specializations https://wow.gamepedia.com/Thornspeakers

AestheticMonkey
Fish

Posts : 7
Join date : 2018-07-18

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Lowfn on Fri Feb 22, 2019 12:45 pm

Username: Zandooooooooooooooooooooooooooooooo
     
   Name:  Avalam Wukir
     
   Sex (if any):  Female
     
   Height (you can approximate):  5'1"
     
   Weight (you can approximate):   134 lbs.
     
   Description/Picture:  Dimensional Clash IX [CS] - Page 2 Avalam
     
   Universe:  Through Darkness
     
   Abilities:  Avalam is a shapeshifter and can take on a wide variety of forms. However, her shapeshifting abilities are fueled by her own metablosm, meaning shapeshifting requires a hefty amount of food. She can turn parts of her body into inorganic matter such as metal, but this is very difficult, painful, and requires more energy to do than it's worth.

Simply maintaining a form requires effort on her part as well, as she will passively shift towards a 'base form' unless she actively keeps her body in check. This means she is constantly shapeshifting, albeit a minor amount, but enough to require her to eat nearly five times the amount of the average human.

Another limitation on her shapeshifting abilities is her brain. Attempting to change her brain has a high chance of, at best giving her brain damage. At worst, instant (Or near-instant) death. This means she cannot shapeshift into a form smaller than her brain and something to support it, so about the size of her head.
     
   Bio:  Skotena Perpati was born to a duo of shapeshifters shortly before the collapse of yet another shapeshifter village. The village functioned as well as it could before outsiders joined and took the place of others in the village, causing chaos during Skotena's childhood that shaped her view of her own species.

Despite the comparative kindness of her parents, she developed a hatred for her kind as she watched the orderly societies humans constructed, standing proud and safe as bastions against the corrosive darkness that plagued her world.

Eventually, she abandoned her people, who couldn't even set up a proper civilization because of their devious abilities as shapeshifters rendering any policing or government impossible to maintain. She infiltrated the kingdom of Regat and adopted the culturally appropriate name of Avalam Wukir.

She managed to avoid the regular biomancer patrols that would sniff out any shapeshifters in the kingdom, and live a peaceful life in the human kingdom as she indoctrinated herself in their culture to further herself from her shapeshifter identity as much as possible.
     
   Alignment: Lawful Good

_________________
Then the world blew up. The end.
Lowfn
Lowfn
Dictator
Dictator

Posts : 145
Join date : 2015-09-15

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by TheRandomRingmaster on Thu Apr 11, 2019 1:44 pm

Username:TheRandomRIngmaster  
      
    Name:Gooigi  
      
    Sex (if any): Male
      
    Height (you can approximate):As tall as Luigi(If not a great deal more silent)
      
    Weight (you can approximate): As much as luigi would(mostly water weight) 
      
    Description/Picture:Dimensional Clash IX [CS] - Page 2 E._Gadd_and_Gooigi
      
    Universe:What do you think?, Huh he looks like Luigi, and has that Nendendo look, he's from the Marios, the Luigi's Mansions  
      
    Abilities: Gooigi, has a built in Poltergust into his squishy frame, able to absorb ghosts, suck things in and spit them back out, he is however vunerable to fire and heat, due to his jello like nature and melts in contact with it, he can however respawn whenever he wishes 
      
    Bio:  You’re all familiar with the 3DS remake of the first Luigi’s Mansion, right? And you all remember how it added two player co-op, which in itself is quite weird… the second player takes control of a green Luigi, which the Nintendo Direct presenter simply described as an “even greener guy”- that’s Gooigi! 
Dimensional Clash IX [CS] - Page 2 Tumblr_inline_pn2p4ngiVR1umdyqi_540
Gooigi was created by the future Professor E. Gadd, and to test his new creation, he simply outsourced it to his past self. So now, (past?) Luigi has to deal with it. Really, time travel is such an inconsequential thing in the Mario universe! 
And that would be all we know about Gooigi, but Nintendo has been very kind enough to keep us updated on the newest Mario lore, by updating the Luigi’s Mansion website with E. Gadd’s Research Journals! And these are very much a wild ride! There’s a whole lot of info here, but I’ll try to summarise:
Dimensional Clash IX [CS] - Page 2 Tumblr_inline_pn2pf2npNh1umdyqi_540Dimensional Clash IX [CS] - Page 2 Tumblr_inline_pn2pmm4Fsq1umdyqi_540
While researching the mysterious liquid that ghosts secrete(?), the good professor receives a hefty shock from a nearby spookster, spilling his Lunoman Greenie blend of coffee into the vial! Completely glossing over the fact that E. Gadd drinks bright green coffee, this mixture created a brand new element: Goo!
Dimensional Clash IX [CS] - Page 2 Tumblr_inline_pn2ppkh5Pd1umdyqi_540
Now, chemistry is undoubtedly my worst subject, but I’m pretty sure that’s not how finding “elements” works… If you mix two things together, that’s a mixture! Ah, well, science isn’t real anyway. Moving on!
Dimensional Clash IX [CS] - Page 2 Tumblr_inline_pn2px6MU6p1umdyqi_540
E. Gadd begins testing immediately, and discovers that Goo reacts to external stimuli- it moves away from harmful liquids, reacts to being poked, and moves towards sounds… it’s sentient! Whats the obvious course of action? Why, create a lab assistant made of Goo!
Dimensional Clash IX [CS] - Page 2 Tumblr_inline_pn2q949R2q1umdyqi_540Dimensional Clash IX [CS] - Page 2 Tumblr_inline_pn2qd0rYeB1umdyqi_540

Is that how this story ends? Is this the last we’ll see of Gooigi, and by extension, Goo? I very much doubt it! Because, my friends, all we’ve seen so far suggests that Goo will have a pivotal role in the recently announced Luigi’s Mansion 3! After all, this E. Gadd is from the future, and Luigi’s brand new Poltergust contains a vial of green liquid: thanks to Smash Ultimate, we know this model is called the Poltergust G-00!By zapping the Goo with Luigi’s DNA, which the professor just keeps around for some reason, he was able to give it a stable, humanoid form that happens to look exactly like Luigi… and so, Gooigi is born! Hurrah! 
      
    Alignment:Neutral Good
      
    Link https://www.mariowiki.com/Gooigi
TheRandomRingmaster
TheRandomRingmaster
Mudkip

Posts : 136
Join date : 2015-09-14
Age : 23
Location : Here, or there depending on the time

View user profile

Back to top Go down

Dimensional Clash IX [CS] - Page 2 Empty Re: Dimensional Clash IX [CS]

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 2 Previous  1, 2

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum